Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you’re telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room… Now, give me back my familiar and DM better.
Fire itselt doesn’t necessarily leave marks on the stone floor unless it’s long and hot enough to melt stone, that’s just byproducts of stuff not burning properly.
The testing familiar -just like yours- didn’t leave any traces in all the trial runs, it just vanished to its realm of origin.
Now, continue playing your class instead of cosplaying as a rules lawyer.
Did you understand the communication being made? Clearly so. Looks like I used adequate wording.
Getting high oxygen isn’t enough, you need propane purity and oxidizer purity (the not air inert gas and oxygen mix) or you get unburnt products. You also need perfect mixing, and essentially an adiabatic chamber. There is no combustion chamber on this earth outside of some absurd combustion lab that doesn’t have soot buildup.
Not things you’d find in a dusty standard ass DND dungeon. But please continue bending over backwards to justify why you couldn’t just day “you didn’t think anything of it”
The room is pitch black, you’re relying on dark vision, and you just failed your perception check. I can definitely see this happening outside of bad DM’ing, and I think the PC being sus of a blank room in an otherwise dangerous dungeon could also be in character.
Dawg the point is to have fun with your friends, not win vs the DM in a game of semantics about why they haven’t spent 10 hours of their week crafting a world for you for free
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you’re telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room… Now, give me back my familiar and DM better.
Fire itselt doesn’t necessarily leave marks on the stone floor unless it’s long and hot enough to melt stone, that’s just byproducts of stuff not burning properly.
The testing familiar -just like yours- didn’t leave any traces in all the trial runs, it just vanished to its realm of origin.
Now, continue playing your class instead of cosplaying as a rules lawyer.
It’s uhhh a propane flame so there isn’t even any smoke
Also, the whole dungeon has been covered in a layer of grime since you walked in. You aren’t gonna notice a bit of residual soot.
Take a lighter to a rock. Fires leave char. There are very few combustion systems with a pure enough burn to avoid it.
That’s not rules lawyering at all. If a player asks why they didn’t spot that the easy answer is they didn’t realize it was char.
Fire doesn’t char rock. It leaves soot. Soot can be cleaned off
Synonyms.
And sure, that’s another explanation agm could use, I wasn’t being comprehensive or I’d be here forever.
Char is burnt bits of the object that’s being broiled.
Soot is the incomplete product of comustion of the fuel.
They’re not synonyms, not anymore than “waves” and “tides” are. And if you have a high enough oxygen environment, propane won’t leave any soot.
Did you understand the communication being made? Clearly so. Looks like I used adequate wording.
Getting high oxygen isn’t enough, you need propane purity and oxidizer purity (the not air inert gas and oxygen mix) or you get unburnt products. You also need perfect mixing, and essentially an adiabatic chamber. There is no combustion chamber on this earth outside of some absurd combustion lab that doesn’t have soot buildup.
Not things you’d find in a dusty standard ass DND dungeon. But please continue bending over backwards to justify why you couldn’t just day “you didn’t think anything of it”
A gelatinous cube rotates through the area every 8 hours to hoover up any leftover char
And it doesn’t set off the trap when it comes through, because why?
It has the employee keycard for this level of the dungeon
So now the quest is to find the cube, kill it, and take its keycard.
Exactly, you get it!
Evenly distributed weight.
Seriously.
The room is pitch black, you’re relying on dark vision, and you just failed your perception check. I can definitely see this happening outside of bad DM’ing, and I think the PC being sus of a blank room in an otherwise dangerous dungeon could also be in character.
Dawg the point is to have fun with your friends, not win vs the DM in a game of semantics about why they haven’t spent 10 hours of their week crafting a world for you for free
Familiars don’t leave corpses.
the janitor has a deactivation key
Punishing reckless players doesnt hurt sometimes
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
You’re the tables lawyer aren’t you ;)
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.