The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agoIt's quiet - too quiet.startrek.websiteimagemessage-square28fedilinkarrow-up1484arrow-down16
arrow-up1478arrow-down1imageIt's quiet - too quiet.startrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agomessage-square28fedilink
minus-squareShawdow194@kbin.sociallinkfedilinkarrow-up4arrow-down1·1 year agoPunishing reckless players doesnt hurt sometimes
minus-squareuphillbothways@kbin.sociallinkfedilinkarrow-up11arrow-down5·edit-21 year agoDescribing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either. Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario? And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
minus-squarethe_post_of_tom_joad@sh.itjust.workslinkfedilinkarrow-up6arrow-down1·edit-23 months agodeleted by creator
minus-squareNepenthe@kbin.sociallinkfedilinkarrow-up4·1 year agoHow would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Punishing reckless players doesnt hurt sometimes
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
deleted by creator
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.