Valve refused to comment for the video.

  • nothingcorporate@lemmy.today
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    14 hours ago

    As an old person who only kinda knew that lootboxes exist, this series was a huge eye opener to the insane amount of money and industry that has emerged around them. 10/10 would recommend to my fellow olds.

    Now to head back to Bioshock where the only cost to looting boxes is that I might get attacked by a splicer.

  • Cossty@lemmy.world
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    1 day ago

    Honestly, Valve should just ask for proof that you are 18+ if you want to sell items on Steam market or trade them.

    Easiest solution IMO.

    • SkunkWorkz@lemmy.world
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      18 hours ago

      Not going to happen since Valve doesn’t want to manage a database of IDs. It’s why sex games with real life actors aren’t allowed on Steam since that would require Steam to have IDs and consent contracts of all the actors stored on their side.

      And Gaben is a hardcore libertarian, probably despises government IDs.

      • Katana314@lemmy.world
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        10 hours ago

        Previously, I had mused over vague ideas about whether blockchain technologies could go into a “proof of real person” system, by one-way-hashing information used to verify only basic details about a person. Eg: They exist, are a unique person, and are over a certain age. Ideally, it could be set up in a way that cannot easily correlate them between company databases.

        That said, no real need to poke holes in the idea, because…that was the easy part, and it will probably never happen (or be far more draconian than I describe)

        • NotMyOldRedditName@lemmy.world
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          9 hours ago

          It absolutely can be done with zero knowledge proofs, but it needs to be from an authoritative source.

          It could prove you are over the age of 18 (or 21) without having to divulge any other sensitive information, and be untrackable between sites or any outside agency (e.g government doesn’t know and can’t know you visited a site or location that verifies your age)

          They could add it to our drivers licenses or passports or whatever which would cover the authoritative part. Your ID is an NFT at that point, and could be fully digital.

          Edit: they might even tie generating the proof to requiring a biometric verification (fingerprint) so you can’t give your ID to someone else.

    • CosmoNova@lemmy.world
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      22 hours ago

      When they were asked to implement age verification in Germany, they simply pulled anything off their platform in the country that would require it instead. Mind you Germany has a system that makes age verification anonymous so if privacy concerns you, you could just implement it. (Almost no platform does because they want your data though.)

      Valve doesn’t want to touch age verification with a 10 yard stick and that tells me it is probably the way to go here. Because once they have it, the path for more regulations is clear.

      • Modern_medicine_isnt@lemmy.world
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        21 hours ago

        In this arena, more regulation is needed. Anonymous age verification is a good idea, but I question the actual anonymity. It usually depends on trust of some entity. And I just can’t fathom an entity that can really be trusted.

        • CosmoNova@lemmy.world
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          12 hours ago

          Well the entity is the government. You know, the guys who create your ID in the first place. It’s not perfect but it’s the best one I could conceive.

          • Modern_medicine_isnt@lemmy.world
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            3 hours ago

            You can trust them to create the ID because it benefits them. But to guard you anonymity… that actually hurts them. So you can be sure they won’t.

        • Anivia@feddit.org
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          16 hours ago

          It uses the government ID, which has a built in NFC chip. You can use a phone in combination with your ID and it’s pin to verify your age online. The ID scanner app will tell you which parameters the website requests from your ID, and its possible to only request the birthdate.

          I don’t like the system, but it is truly anonymous

          • Modern_medicine_isnt@lemmy.world
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            15 hours ago

            Sounds like it is only anonymous if you fully trust the app. That app has all your information, and the site you are trying to access. And I bet it is completely closed source. It also likely has logs about what sires it is giving information to. Not who’s info in that log. But elsewhere it probably has logs on who’s id it verified. Get access to both, and software can start to crunch the numbers and figure out who went where. That if course is assuming they don’t decide in the future that it is worth just keeping that data together in one spot. There is just no entity that could manage that app which wouldn’t have a motive to use the data and power it has.

              • Modern_medicine_isnt@lemmy.world
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                2 hours ago

                Now you are starting to sound like you know what your talking about. But I’m not convinced yet. So when the app sends just the requested data to the site, how does the site verify that the data is legit. A person could fork the app and hack it. I am sure they thought of this, I just don’t know what thier solution is. And I can’t read german.

          • fatalicus@lemmy.world
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            2 hours ago

            If all the ID consists of, then no it’s not.

            As long as the part asking for ID trusts the part verifying the ID, there is no need for anonymity to be broken, since the verifier just has to confirm what the asking part needs to know.

            Think of it like someone owns a bar and needs to know if a patron is old enough to drink, and the bar owners brother or best friend says “I know that guy, he is old enough”.

      • 50MYT@lemmy.world
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        1 day ago

        How often can one get a credit card at under the age of 18?

        Surely that is a decent measure of it.

        Also age of account? Mine is 21 in just over a week…

        • lud@lemm.ee
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          22 hours ago

          You would have to get a credit card though.

          I don’t have one and I don’t want one. A debit card is good enough for me and those are possible and common to get before you turn 18.

          I also imagine it’s easier for kids to get their parents to enter their credit card details compared to an ID card without asking questions.

              • pearsaltchocolatebar@discuss.online
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                11 hours ago

                With a debit card that’s your money at risk. With a credit card it’s the credit card company’s money.

                Credit card companies are required by law to reverse fraudulent charges, but banks aren’t.

                • InFerNo@lemmy.ml
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                  11 hours ago

                  What law? My bank will (and has) reversed charges.

                  Lots of American defaultism in this thread. I only want to state that outside of the US things can be different with regards to banking.

                  For example, taking up debt is discouraged, while in the US it is encouraged to get a good “credit score”.

                • Blackmist@feddit.uk
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                  8 hours ago

                  Plus there’s extra protections for credit cards, at least in the UK. Spend a certain amount and if the company goes bust you get your money back. Saved my ass with two different airlines that got into financial trouble once they’d taken my money.

                  I think fraud is required to be refunded by banks as well as credit issuers, but I’m sure most people would rather have money to spend on food and bills while they investigate, and you’re not going to get that if your account has been drained.

              • skulblaka@sh.itjust.works
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                14 hours ago

                Debit card is tied directly to your bank account with no rollbacks. If somebody gets that info and decides to clean out your bank account, that money is gone, period, and you’ll never see it again.

                With a credit card, you have a degree of separation and the ability to contest or roll back charges. Debit cards don’t do that.

                • InFerNo@lemmy.ml
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                  11 hours ago

                  You’re in America, right? This isn’t necessarily true everywhere.

                • lud@lemm.ee
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                  12 hours ago

                  I have just set so that I need a digital ID to use the card for digital purchases.

        • rimjob_rainer@discuss.tchncs.de
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          24 hours ago

          Also age of account? Mine is 21 in just over a week…

          Then there will be a market for steam accounts (if there isn’t one yet)

          • my_hat_stinks@programming.dev
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            22 hours ago

            There definitely is already a resale market for Steam accounts, mostly used by cheaters or scammers who want a legitimate-looking account with no game or trade bans.

  • Evotech@lemmy.world
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    1 day ago

    It’s not up to Pokemon to ban pack opening gambling any more than it is valve to ban item gambling.

    It’s up to the us government to ban gambling.

    I don’t think CSGO skin gambling is worse than draftkings or whatever else runs ads on American tv 24/7

    • Cyv_@lemmy.blahaj.zone
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      23 hours ago

      Pokemon doesn’t have direct control of the mechanical system by which pokemon cards are traded. They also don’t get a percentage cut whenever a pokemon card is bought/sold on their storefront, and they don’t take pokemon cards as payment for games, software, and computer hardware. Valve facilitates, profits from, controls, and could ultimately shut down, these online casino spaces. They actively choose not to, and participate in using loopholes (see the xray scanner). Ideally, yes, the government fixes this. Realistically, any solution that isn’t going to take years, and be easily bypassed with a VPN, or just having your company be based in a “sanctuary” country, is going to lie with Valve. Either self enforced or forced by the US govt, they have the means to kill gambling easily because they control the accounts involved, the systems used to trade said items, and the virtual currency players earn. Even something as simple as adding age verification would help. They don’t have to stop, just accept responsibility for having an in game slot machine that spits out items that have real world value, and follow laws and measures to protect minors.

      So yes. i hold Valve, a massively profitable company directly facilitating and profiting from its illegal gambling industry to the point where the casinos openly sponsor pro teams to a higher standard than the company that prints pokemon cards, which can be bought and sold and gambled with like any physical good in a physical game of chance.

  • PlzGivHugs@sh.itjust.works
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    1 day ago

    Honestly, in a lot of ways, I think this video is a miss. In both this video and to a lesser extent the last, he put a lot of the blame on Valve, but also provides a higher standard to Valve than the other companies covered. So much of this video boils down to “Valve uses lootboxes too,” and “Valve needs to do something about this.” without addressing Valve’s position as a market player nor providing any solution for Valve to actually tackle the casino problem. He even says in the video that Valve previously issued takedowns but nothing changed and many of the casinos didn’t even respond to the cease and desist. No other course of action is suggested, and frankly, I don’t see any from Valve that wouldn’t punish victums and unrelated users far more than the casinos.

    This isn’t to say Valve is blameless, but Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively - exactly the reason Coffee previously gave the casinos and those involved with them leniency, and encouraged looking further up the chain. In the same way, I’d say the actual solution here would be for governments to ban underage gambling and enforce those laws - because the more Valve trys to crack down on this or even just avoid it, the more of an advantage the worse players in the space have. Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.

    • Aielman15@lemmy.world
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      1 day ago

      It’s not his place to provide a solution: he is a journalist exposing a problem. Do you have such expectations for all journalists talking about any topic?

      When articles get shared about any other company using micro/macrotransactions, predatory tactics or gambling-related schemes, people’s consensus is unanimous, but when Valve is involved, suddenly people have double standards.

      Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively […] Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.

      Valve could shut down the entire gambling market today and nothing would change to their market position. Steam is not the number one marketplace because of the skin market. They are leaving it as is because it nets them money. I don’t know how can you call Steam “fairly tame” when they are literally allowing multimillion dollar casinos to exist and operate without impunity. They sent a C&D to casinos and then washed their hands of the problem, because ultimately they don’t really care about shutting them down.

      They could ban accounts linked to the casinos, but they don’t, because they profit from them. They could have some sort of account-level check to make sure that minors don’t spend their steam gift cards on CS skins (which, by the way, Coffezilla proposes at the end of the video) , but they’d rather use the gambling loophole of “akshually, it’s not gambling as defined by law”. Then they lie through their teeth by saying that they “don’t have any data” supporting the claim that the gambling aspect of the game has profited them by leading to more interest in their games, which is bullshit.

      PC players, and Lemmy users in particular, have a huge double standard for Valve.

      • PlzGivHugs@sh.itjust.works
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        1 day ago

        It’s not his place to provide a solution: he is a journalist exposing a problem. Do you have such expectations for all journalists talking about any topic?

        It wouldn’t be his place to provide a solution if he was arguing that the practice is a problem and prehaps pushing for further study. It is his place because throughout the video, he tries to argue that solving the problem is not only possible, but easy - and yet, despite supposedly being easy, his best solution is to basically propose that the industry self-regulate. That is the main issue I have with this video.

        Valve could shut down the entire gambling market today and nothing would change to their market position.

        And how would they do this without screwing over normal users and victums of the casinos in the process? They can’t get money from these casinos, nor collect casino records to redistribute scammed money. All they can do is disable trading or their marketplace, effectively seizing the poker chips (or metals balls, following Coffee’s pachinko comparison) but doing nothing about the money casinos have taken from victims nor preventing the casinos from either walking away or re-investing in a new casino. To prevent new ones from popping up, you could disable all trading and marketing, but now you’re punishing 132 million users for the acts of a couple thousand.

        They could have some sort of account-level check to make sure that minors don’t spend their steam gift cards on CS skins

        They could, but A) this is just one game on their platform, and B) this would leave them directly competiting against those who don’t regulate themselves and can make and reinvest significantly more. This is exactly the situation that Coffee argued was systematic and needed to be adressed further up the chain previously.

        they’d rather use the gambling loophole of “akshually, it’s not gambling as defined by law”. Then they lie through their teeth by saying that they “don’t have any data” supporting the claim that the gambling aspect of the game has profited them by leading to more interest in their games, which is bullshit.

        Again, exactly like their competition. The recent talk of Balatro’s PEGI rating being a prime example, with the industry self-regulation body declaring that virtual slot machines and loot boxes aren’t gambling but featuring poker hands was.

        PC players, and Lemmy users in particular, have a huge double standard for Valve.

        This is the problem I have with this video. Valve is being held to a different standard, and told to self-regulate while others in this very series are having blame redirected away from them because its unreasonable to expect them to self-regulate.

        • Aielman15@lemmy.world
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          1 day ago

          It wouldn’t be his place to provide a solution if he was arguing that the practice is a problem and prehaps pushing for further study. It is his place because throughout the video, he tries to argue that solving the problem is not only possible, but easy - and yet, despite supposedly being easy, his best solution is to basically propose that the industry self-regulate. That is the main issue I have with this video.

          He is not proposing that the entire industry must self-regulate and that it’s the only solution to the problem. He is saying that this specific instance, the CS skin market, could be solved by Valve taking a firm stance, which not only they are not doing, but are actually working against, such as them side-stepping the regulations imposed on them by the French government.

          I’m all in for stricter regulations on gambling by government agencies, but that doesn’t mean that the people side-stepping those regulations aren’t to blame too. While they are not doing anything technically illegal, they are purposefully operating in a grey area to profit off vulnerable people.

          And how would they do this without screwing over normal users and victums of the casinos in the process? They can’t get money from these casinos, nor collect casino records to redistribute scammed money. All they can do is disable trading or their marketplace, effectively seizing the poker chips (or metals balls, following Coffee’s pachinko comparison) but doing nothing about the money casinos have taken from victims nor preventing the casinos from either walking away or re-investing in a new casino. To prevent new ones from popping up, you could disable all trading and marketing, but now you’re punishing 132 million users for the acts of a couple thousand.

          They can’t do anything about the money the casinos have already made, but can stop them by making further money. That happens pretty much all the time in every market.

          They could, but A) this is just one game on their platform, and B) this would leave them directly competiting against those who don’t regulate themselves and can make and reinvest significantly more. This is exactly the situation that Coffee argued was systematic and needed to be adressed further up the chain previously.

          A) The video is explicitly about Counter Strike and the gambling market surrounding that specific game; not the whole industry. I agree a more systemic approach (ie. on a government level) should be advisable, but until that day comes, Valve could put an end to this specific problem, which they are currently choosing to ignore because they are profiting from it instead;
          B) Valve makes literally billions and can invest to their heart’s content. They are not a small indie dev.

          Again, exactly like their competition. The recent talk of Balatro’s PEGI rating being a prime example, with the industry self-regulation body declaring that virtual slot machines and loot boxes aren’t gambling but featuring poker hands was.

          Cool, their competition does it too. Two wrongs don’t make a right.

          This is the problem I have with this video. Valve is being held to a different standard, and told to self-regulate while others in this very series are having blame redirected away from them because its unreasonable to expect them to self-regulate.

          Valve literally created the market. If you take the bigger share of the profit, you also take the biggest share of the blame. Casinos are obviously bad, but they are ultimately leeching off the system that Valve put in place.

          • PlzGivHugs@sh.itjust.works
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            1 day ago

            You can’t do anything about the money the casinos have already made, but you can stop them by making further money.

            Valve makes literally billions and can invest to their heart’s content. They are not a small indie dev.

            So if I understand this right, and I don’t think I am, you’re arguing that valve should just disable the entire CS skin trading and marketing system, current victims and other users be damned, and should stop expecting to make money on their products because they have enough money as it is? That sounds like a ridiculous argument, so please clairify what I’m misunderstanding here.

            Edit: fixed typos, and changed phrasing to sound less combative

            • TheTetrapod@lemmy.world
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              16 hours ago

              They have no power to give those people reparations, so yeah, why not? Just cut the head off the damn snake and dust off your hands.

              • PlzGivHugs@sh.itjust.works
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                13 hours ago

                But why not just have the people who can pay reparations, can punish those running illegal casinos, and can do it without catching others in the crossfire do it?

            • Aielman15@lemmy.world
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              24 hours ago

              I’m just saying what they could do if they were willing to. Your argument was that:
              A) Valve should not stop casinos from profiting off vulnerable people, because they have already made money off those people and it would somehow be unfair to stop now, which to me sounds ridiculous.
              You are using this as an argumentation that the government should ban them instead of Valve, but the end tesult would be the same. The casinos would walk away with the money, and the victims would be left to cry over it.
              B) Poor Valve could not compete with their competition if they didn’t have the money they are gaining from their gambling-adjacent market, which to me sounds even more ridiculous. When Epic attempted to pry open the market using one of the biggest and most successful games ever as a leverage, they largely failed because the Steam user base was too entrenched. Steam is literally printing money right now and they don’t need the CS skin money to compete with anyone.

              • PlzGivHugs@sh.itjust.works
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                22 hours ago

                A) Valve should not stop casinos from profiting off vulnerable people, because they have already made money off those people and it would somehow be unfair to stop now, which to me sounds ridiculous.

                My argument isn’t that Valve shouldn’t ban them if they have the means. Its that Valve cannot effectively ban them without penalising unrelated users just as much or more. The body that does have the means to do so without putting random users in the crossfire is the government.

                You are using this as an argumentation that the government should ban them instead of Valve, but the end tesult would be the same. The casinos would walk away with the money, and the victims would be left to cry over it.

                In a lot of these cases, even under current law, the government could be fining the individuals running these casinos. As they are run with effectively no oversight, many are blatently rigged, rely on false advertising, or use shoddy, under-the-table finances. That was what the first big crackdown was over - not the existance of these casinos, but the revelation of how rigged they were. As exemplified by the mob tactics being used by these casinos, they haven’t changed. Depending on the location, laws could also be implemented in ways that do go into effect in more aggressive ways, upto and including fining casinos for past actions if its really needed (and to be clear, I wouldn’t be opposed to fines like this being applied against Valve either.)

                B) Poor Valve could not compete with their competition if they didn’t have the money they are gaining from their gambling-adjacent market, which to me sounds even more ridiculous. When Epic attempted to pry open the market using one of the biggest and most successful games ever as a leverage, they largely failed because the Steam user base was too entrenched. Steam is literally printing money right now and they don’t need the CS skin money to compete with anyone.

                When talking about CS, we’re talking about an individual product, and one that is competing with other products where lootboxes and other manipulative tactics are already the norm. As you said, this isn’t about Steam. Valve is still a buisness, and their products are still a part of the market. They’re not going to just spend money to run a game they lose money on. Even if they do stop selling lootboxes, that doesn’t fix much because you’ve got thousands of other companies also trying to hook the same addicts on their gambling products. Instead, you need to impose limitations industry-wide, to ensure one product can’t get ahead by just being more abusive. Since we obviously aren’t going to have Valve, EA, Ubisoft, Epic, ect. all come together and agree to stop putting gambling in their games, we need a higher power to do so, that being the government.

    • Cyv_@lemmy.blahaj.zone
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      1 day ago

      He did say govt should be involved, and I’d agree generally. Gambling and gambling lite like lootboxes need regulation to die, but Valve is also a massive company running the biggest game storefront in the world, and they don’t need the money from the lootboxes and cuts from selling and trading. They aren’t in direct competition with most game creators, they compete with other storefronts, and it isn’t even close. They could fix this relatively easily and it would barely make a dent in their finances.

      They could also leave the lootboxes and gambling up, and just implement an age verification system, one that locks you out of trading until the account is verified 18 or older, and add other tools like locking yourself out of trading or opening boxes similar to how casinos allow you to blacklist yourself for your own good.

      In terms of a relatively quick, relatively painless, realistic fix, with a decent timeframe, valve makes the most sense, and they can fix this extremely easily compared to getting every government in the world to agree, implement, and enforce regulations. Ideally, yes, governments fix it. Realistically, kids are getting addicted to gambling and having their lives ruined right now, and valve has the power to stop it. I think it’s fair to ask, and expect a real answer, yes or no.

      • PlzGivHugs@sh.itjust.works
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        1 day ago

        I think the issue of lootboxes and shady third-party casinos, while intertwined, are very separate, almost parallel issues. Coffee reads them as largely being the same issue which leads to a lot of the messiness of this video, and makes the video harder to discuss.

        I think in terms of dealing with the 3rd party casinos, Valve is pretty powerless, and feel Coffee’s arguments for their intervention are very hand-wavey. That is the biggest issue I have with this video. As I outlined in a comment on his last video, most options they have punish victums and unrelated users more than casinos. Even if Valve goes all-out and disables all item trading and marketing, casinos still walk away with all their profits and are incentived to try and scam their users out of every penny before that happens, while normal users and traders are left without ways to get skins they want (at least outside of gambling through Valve) or are left with a bunch of dead inventory they don’t want. If anything, this kinda highlights what I meant by Valve being less agressive on the gambling, as they provide many fairly priced ways to be involved with the skin ecosystem without ever having to open a lootbox or a casino.

        In terms of Valve regulating lootboxes on their platform, and specifically CS2 crates, I think theres more merit to the argument, but I still think it’s not realistic to ask Valve to regulate themselves and assume they’ll be able to compete both on the game and platform level, with those who are not. Valve’s momentum does play a bit part in their success, but so too does their featureset to players and friendliness to developers and publishes.

        On the game front, if Valve removes lootboxes or adds barries to entry, they will still be forced to directly complete with games that don’t. Even assuming players don’t want lootboxes (although the unfortunate reality of the market is that many do) Valve is still put in a position where their budget is determined by what they can morally earn while their competition uses whatever manipulate, deceptive, or immoral methods they want.

        On the platform side, it might be easier, but it could also put them in an even worse position as they rely on other developers and publishes, including the shady ones like EA and Unisoft, to fill their storefront. Part of the reason Steam has the userbase where other platforms don’t is because they have the most complete selection of games. On the other hand, if Steam starts to threaten Publisher’s incomes such as by requiring age verification on gambling, this will likely be far more in incentive to leave than their 30% split ever was. At least the 30% cost covered infrastructure, payment processing and first level support whereas if companies are blocked from their gambling addict audience, they likely will lose a significant part of their revenue outright.

        compared to getting every government in the world to agree, implement, and enforce regulations

        You don’t necessary need every country nor do you need particularly extreme measures to have an impact. Same as with privacy regulations and a lot of other forms of monitization on the internet, you just need a few bigger blocks to massively increase the costs and risk. If, for example, the EU started requiring age verification to access lootboxes, that would immediately add a significant new cost to adding lootboxes. Notably, for exactly the sorts of live-service games these lootboxes are most common in, data collection and anti-cheat also tend to be key elements of the game and it’s design and monitization - both of which conflict with the ability to ignore user location or age. The developer can’t claim they thought the user was in the US, if the anti-cheat reported that they were using a VPN and were actually logging in from the EU, for example. Obviously there are workarounds for this sort of thing, but again more costs and compexity that eat into profits, and more risk for making mistakes.

        • 2ncs@lemmy.world
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          22 hours ago

          Valve is still put in a position where their budget is determined by what they can morally earn while their competition uses whatever manipulate, deceptive, or immoral methods they want.

          What competition has such a rich gambling scene though. No other game I am aware of (Maybe TF2 but, still valve)

          if Steam starts to threaten Publisher’s incomes such as by requiring age verification on gambling, this will likely be far more in incentive to leave than their 30% split ever was

          Age verification on the marketplace transactions is the more likely scenario, and again, no other game I know of has as much of a gambling community so I don’t really get why other publishers would leave if it doesn’t effect them.

          Ultimately, I think you’re missing the point of coffeezillas video, which is that a lot of people who were in the skin gambling community are actively or, started in it, as a minor. You are here trying to find all of these excuses for valve not to be held accountable for facilitating gambling to a minor.

          • Coelacanth@feddit.nu
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            21 hours ago

            What competition has such a rich gambling scene though. No other game I am aware of (Maybe TF2 but, still valve)

            Gacha games have been taking over the world ever since Genshin Impact and those are pure gambling. Going even further back, Ultimate Team on FIFA (EA FC now) is probably the worst true “selling gambling to kids” product I can remember.

            • stephen01king@lemmy.zip
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              10 hours ago

              Most of them don’t have a gambling scene, because most gacha games don’t allow you to trade the things you get from the gacha. Valve does and that’s what facilitates the online casinos that is based on CS2 skins.

          • PlzGivHugs@sh.itjust.works
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            21 hours ago

            What competition has such a rich gambling scene though. No other game I am aware of (Maybe TF2 but, still valve)

            Most mobile games? Apex? Overwatch? Keep in mind, a lot of the CS gambling happens off-platform and Valve doesn’t collect any direct revenue from it, which is why Valve can’t directly intervene in a lot of it.

            Age verification on the marketplace transactions is the more likely scenario, and again, no other game I know of has as much of a gambling community so I don’t really get why other publishers would leave if it doesn’t effect them.

            This argument is specifically in the context of lootboxes as gambling on Steam. Think how much people will spend in lootboxes on your average free to play game. If they aren’t allowed to do this on Steam, games like Apex, CoD, PUBG, War Thunder, ect. won’t stay on Steam.

            Ultimately, I think you’re missing the point of coffeezillas video, which is that a lot of people who were in the skin gambling community are actively or, started in it, as a minor. You are here trying to find all of these excuses for valve not to be held accountable for facilitating gambling to a minor.

            This is exactly my point about Coffee’s argument being muddled in this video, making it hard to discuss. There are three parallel problem here that the video combines into one: third-party casinos, CS lootboxes, and lootboxes in the industry in general.

            In terms of Valve shutting down illegal/third party casinos, they don’t have the means to impact this without also shutting down the entire market for everyone, innocent or guilty. Why should I, as someone who has never even bought a lootbox, nonetheless run an illegal casino be punished for their actions. Even then, casino owners aren’t held responsible, they’re just stopped. On the other hand, with government intervention, no one is caught in the crossfire and casino owners could actually be held responsible for their actions with fines or worse. Why wouldn’t this be the better option?

            In terms of Valve selling lootboxes themselves, yes its immoral, but as Coffee said about the casinos, they’re competiting with other products doing the same and you can’t reasonably expect one side to just role over and accept their loss. Instead, you need to change the system so neither side can use tactics like this. Instead of asking Valve to regulate themselves, and expecting their competition to do the same, you change the law (or just actually enforce it) to ensure that noone gets away with it.

        • RageAgainstTheRich@lemmy.world
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          1 day ago

          But valve is not powerless. They provide the API to easily trade outside of the steam marketplace. And saying Valve is morally earning money while the competition does not, its not a fair thing to say. Valve started the whole slotmachine lootbox bullshit in the first place. They know very well what they’re doing. Valve could give gamblers 2 weeks to take their skins off the sites and then block API access to these casinos or just shut down the API completely. Saying victims will be hurt so lets have casinos continue to create victims, is a strange argument to make.

          • PlzGivHugs@sh.itjust.works
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            24 hours ago

            And saying Valve is morally earning money while the competition does not, its not a fair thing to say.

            This was arguing in the hypothetical that Valve stopped acting immoraly. I’m not trying to argue that Valve is in the right here. I’m arguing that they are a player in this game as well, along with their competition, and so shouldn’t be singled out as the ones required to change or to enforce new laws.

            Valve could give gamblers 2 weeks to take their skins off the sites and then block API access to these casinos

            This just gives the casinos warning so they can pull the rug more cleanly, and have more time to spin up a replacement casino.

            or just shut down the API completely.

            Then this punishes every other user for the actions of a tiny, tiny minority. Even ignoring users using the open market for legitimate and fair buisness, said market provides a way to obtain skins without relying on Valve to set prices or distribute skins. As such, unless Valve also removes their own lootboxes at the same time, it means that users can only interact with skins through gambling.

            The one solution that would address all of this at once and wouldn’t substantially affect unrelated users would be governments implementing laws against unregulated gambling. Unlike Valve, they can address the whole industry at once, and aren’t punished for trying to enforce said laws.

  • NocturnalEngineer@lemmy.world
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    1 day ago

    I know Valve would never do this…

    Surely if the items hold no real-world value, putting it on hiatus for an indefinite amount of time would be the answer. The casinos which depend on Valve can’t really sue the loss of the feature, as it’s always in Valve’s purview to remove it at any point from the game & platform.

    If they made it a limited time feature in CSGO in a year, they would still achieve the “stickiness”.