I would have preferred Rust, a language created by Mozilla instead of one with ties to Apple, but I’m not a dev so I can’t really judge. What are your thoughts?

  • Sethayy@sh.itjust.works
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    5 months ago

    Most FOSS projects weren’t allowed on the app store due to licencing, and although I think this has changed its also probably pushed off a lot of Foss devs.

    Number of files doesn’t really mean much more than number of lines though, especially between languages

    • Norah (pup/it/she)@lemmy.blahaj.zone
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      5 months ago

      That information is well over a decade out of date. I remember when VLC had those issues. In a rare capitulation for Apple, they adjusted their terms to allow copyleft licenses.

      As far as “probably” causing FOSS devs to stay away from the platform. Like I said, most FOSS projects have an iOS app. Hell, Jellyfin now has several FOSS iOS apps. Most of the iOS Lemmy apps that are available are FOSS, heck some of those are even iOS-only.

      Like, I’m sorry, but this is about facts and not just your feelings. You said before that the choice of Swift over Rust would “massively” affect FOSS contributions while providing zero evidence to back that up. Sure, you’re right, number of files doesn’t mean much, but at least I provided a fact.

      My personal opinion is that most FOSS developers are put off by “yet another chromium fork”, and will flock to this project as a breath of fresh air, no matter whether it’s Swift or Rust.

      • Sethayy@sh.itjust.works
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        5 months ago

        Not much feelings here, I was just looking into getting krita on one of my few iOS devices and found they wouldn’t be able to comply with their GPL licence with apples structure, but hey were not getting personal here right so I must be wrong (personally)