It’s weird how much press cyberpunk gets. Like we get week by week updates on how the dev team feels.
Crunch Time and overwork, only to rush out a buggy mess that was almost universally panned.
To be fair, this wasn’t the workers’ faults, but I can imagine that plus the backlash took its toll…
8 plus years of development. And a story completely rewritten to shoehorn in a meme celebrity.
This game had disaster written all over it.
Honestly, I think I would have liked the game a lot more if it had just let us fall and rise in status instead of montaging that part.
I hated Keanu by the end of this game and I went into it as someone who liked his movies
probably gaming’s understatement of the week
Huge parts of the game were brilliantly done. The writing, voice acting, motion capture are some of the best ever done in a video game. The environment and assets are incredible, the amount of music and soundwork and ambient dialogue is just insane.
They just crunched it too hard and pushed it out too soon. The foundation was there, but there were two many bugs and half baked systems that means that no matter how good the foundation was, the gameplay loop suffered, and immersion was killed.
It was never a bad game, it was a brilliant game made with love and passion, pushed out before it was done.
I feel for the devs more than anything, because they didn’t want to release it. Marketing Dept pushed to have it released against their protests, the typical “just ship it” mentality from people who sell things but don’t appreciate how physics work, or how broken the product may still be. When all the customer feedback hit, the devs were like “we know. We needed more time.”
The main positive thing I can see from it all is that the especially ravenous toxic pre-release behavior from customers has changed a bit. People seem more accepting of games getting pushed back so bugs are worked out and things are polished more. That “just ship it” mentality of customers seems to have throttled down quite a bit, which, ironically, was part of what drove marketing dept to release CP2077 before it was ready.
🎶 it’s the cirrrrrrrcle of liiiife 🎵🎶
Not to mention they massively over promised a game that seemed like it was meant to revolutionize every aspect it touched, but instead released a (imo) pretty fun open world game that was a bit of a shitshow on release.
I’d say there were at least three many bugs
All marketing and directorships fault.
Yeah layoffs will hurt morale id say
Didn’t they get death threats online too, that probably made things even worse
Man, gamers have no chill.
If you want to go after someone, go after the people in charge.
Seriously. If game companies were warehouses, the devs would be stockers, shippers and receivers. They do not get to make the big picture decisions.
Nah, it’s more like a factory where the devs build and operate the machines. They may be responsible for smaller issues, but they’re not the ones deciding that your EV truck sucks at hauling and towing things (i.e. being a truck), they just build to the specs given the time and material constraints they’re given. Blame the designers and other higher-ups.
And let’s keep this in perspecitve: You spent 60 bucks you’d rather not have in hindsight. I mean… it’s not nothing by any means… but it’s not an unrecoverable financial loss either…
If they want to threaten someone then they should do it face-to-face, not hiding behind the internet.
I’d go as far as to say maybe don’t threaten anyone with death
Or just don’t threaten anyone at all. If you can’t say anything nice, don’t say anything at all.
Still one of my top games.
Mods are obligatory though.
I really hope the mods continue to flourish
I read that the company that was supposed to be doing QA testing really fucked them.
Fixing Cyperbunk was probably more important for team morale and keeping employees from exodusing then it was from a sales standpoint.
Has anyone found out why the devs felt bad after the release of their game? Any ideas at all. (Just kidding I pre-ordered that shit like a loser, they earned the morale-melt 100%)
They 100% don’t. The management and the publisher on the other hand can die in a fire
I guess they were just following orders
- The game is eye candy and the story is decent
- It doesn’t feel like a AAA game
- The bugs are embarrassing, duplicate NPCs down to the outfits, walking through solid objects, terrible vehicle physics, mission breaking bugs.
- They are selling DLC.
Fuck CDPR.
What the hell is a AAA game to you? Cyberpunk is absolutely AAA.
By which you mean overpriced and underdeveloped, with barely any new concepts to show for it?
It was the same price as every other game, it was only really buggy on old consoles (which it should never have been released on), and they got patches out very quickly to sort out the bugs and issues on PC. And there were plenty of new concepts in the netrunning and biohacking areas of the game. Plus it has a massive story and tons of content.
You should try actually playing it.
It was the same price as every other game
Yeah, overpriced.
I’ve got over a hundred hours played on it, at $80 CAD that’s less than $1 per hour of entertainment. Not at all bad really.
You know Donkey Kong Country 2 was $80 US when it came out, and it could be beaten completely in under 10 hours. Games are cheap nowadays.
Games are cheap nowadays.
Yet the companies still make record profits meanwhile quality has gone down 🤔
Games have gotten vastly bigger and more complex, bugs are going to happen with that being the case. And quality has not gone down, old games had tons of bugs, and without patching available you were just stuck with them.
Go replay the Lion King on SNES, and tell me it’s as good as modern AAA games. Nostalgia goggles have blinded you.
Why is the time spent playing a game always used as a marker of how good it is? I can spend 100 hours doing something I hate and feel worse for having done it. I know that is my fault, but still, I can play a good game for five hours and feel like it was worth ten times the price, versus a bad game I may have spent 20 hours playing and regret, waiting for it to get better. Does everyone measure the quality of something based on how much time it took out of their life?
Because I wouldn’t have spent 100 hours playing it if I didn’t enjoy it.
Honestly, games need to sell DLC to make money. At least they allow mods for additional content.
IMHO compared to other RPG developers, CDPR is pretty good at what they do, and listening to their player base. I’m not suggesting they be celebrated for being “not total garbage”, but most AAA studios are exactly that. If I want a good RPG game and I’m supposed to vote with my wallet, I’m picking Cyberpunk over Starfield.
Yeah, it’s really ashame that most AAA companies opt in the quick and easy ways these days. Especially with CDPR, since most of us saw them grow with the witcher series. But I will die on the hill in agreeing with you that Cyberpunk did better in most aspects than Starfield upon release, other than the amount of bugs. In my opinion, Starfield has taken Bethesda’s outdated “RPG” formula and became something even more bland and hollow than their last game. It’s really sad and disappointing to see honestly
You got downvoted for saying the truth.
No #3 was the deal breaker. I refunded my copy on Steam and ignored the game ever since.
Sunken cost fallacy for some.
I bought it, I enjoyed it enough, part of that enjoyment was the bugs that enabled me to amass tons of cash.
I’m not going to tell myself they delivered the product as promised.
What they did was scummy, what they still do is scummy.
You all got downvoted for not playing since version 1.5, actually - the only complaint here that stuck is vehicle fuckery. “duplicate npcs” just tells me you are stopping to examine characters you literally can’t interact with and looking for excuses to bandwagon dunking on a game that was released 6 months early.
I wouldn’t call even the final product the same as what they marketed, but if you bought the game and just refused to ever look back that’s on you and your expectation management. It was better than acceptable (fun even) all the way from before Edgerunners, mod support was really well done and allowed for users to “fix” things in ways the game has vanilla now (vehicle combat was a mod with far more features than just vehicle combat and most of it is present in the game now, like enhanced NCPD ai).
The only extremely off thing now is AI driving. If you drive anywhere you’re bound to wind up with a multiple car pile-up due to just one aggravated AI driver. This is how I know the extended whining is uninformed - anyone complaining heavily about the game that has played recently will know about this, or complain specifically about some of the quests namedropping the expansion.
It’s like seeing chatGPT write a negative review, the information is entirely hearsay, and out of date to boot.
Sorry that by release 1.6 it’s too much for me to expect not to see duplicate NPCs inside the diner, one of them standing through the table.
AAA game, big money, big disappointment.
Worth it on sale to play through once.
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If you need version 1.5 or 100.5 to get a better experience, you are either die hard fan or retards.