Ah it’s like reuniting with old friends
Ah it’s like reuniting with old friends
This guy never misses
That was painful to watch. I usually try to keep an open mind with these clips as we don’t have much context to go on but whether or not this was staged, it was really toxic and sad to see
Really cool to see a new IP from Capcom and it being an aesthetically pleasing defense tower game is interesting and takes me back to the Onimusha/Okami/Viewful Joe days
Probably because MMO is not the trending buzz word for execs and shareholders. Plus you got an example of a successful live service game (Helldivers 2). Doubtful that these are the type of people to be in touch with what people actually wants
I agree with you that talking is a skill that can be developed. I think it’s okay to encounter awkward situations because it’s gonna happen and it happens to everyone. Ideally, you learn how to handle or react to those situations eventually, imo. It should also be okay to be quiet too given the appropriate time. Why should there be a need for someone to talk all the time.
Ready to cry and be confused again
I mean I’m assuming a powerful enough Patron would easily be able to shapechange into whatever form they want. So if they’re offering…
Since there are so many bands and music that made me cry, I’ll share a recent one that made an impression and was the album of the year 2023 on me was Blue Rev by Alvvays. Give it a shot if you love indie rock
I’m glad he didn’t, and honestly why would he?
And then the imposter syndrome kicks in: “Am I even good enough to belong in the trash can?”
Hmm that’s something that I might try out, as I have tinnitus for one of my ears
I always imagine Warlocks meeting their Patrons is akin to tenants meeting their landlords
I know it’s all for laughs but these pandas were surviving just fine on their own. It was only because (of course) due to humans destroying their habitat that they were on the brink of extinction. And people underestimate how strong they are. They’re still bears that can easily shred you
I finally finished it close to the end of last year and let me tell you, the last few quests were just so bloated. I honestly think the weakest point of the game was towards the end. Not story wise but gameplay wise. It felt like a gauntlet of will to finish
I’ve seen so much Michael Scott qualities in this man. It’s hard not to like him, but it’s also harder not to make memes out of him
Yeah it seems like he’s playing, pretending to stalk his “prey” and the bagel looks like a plush bagel
Hell, I’m not even a girl, and I want that
I would go out on a limb and say it’s probably the joys of traveling and discovering things along the way. The Bethesda “magic” is their approach in open world game design. In almost every corner, there’s something interesting to discover (side quests, well crafted environment, and characters). When you take that away and replace it with just mundane fast traveling, loading screens, and procedurally generated empty maps, then you get Starfield. It’s a Bethesda game missing that Bethesda “magic”
While I’m not familiar with the practices of Tai Chi and its history, I am familiar with the stories and mysticism of “inner” martial arts and chi due to my cultural background. I’ve always been fascinated with martial arts and kung fu, and have recently taken up karate and its cultural histories. I also have a degree in kinesiology and will agree that the human body is such a complex and fascinating subject. The word “chi” or “ki” literally means air or in the context of martial arts, breath, and I will associate it as such. In every martial arts that I’ve seen, breathing is always a subject in the forefront. But as far as listening to tall tale stories and feats that chi can achieve, I always smile and nod but take it with a grain of salt