(in D&D at least)

  • Hegar@fedia.io
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    25 days ago

    Elden ring absolutely does meet player expectations - challenge is the expectation of the souls-like genre.

    6 Charisma can roll a 20 and be able to convince whomever of whatever

    Certain people should never be able to make certain successes

    only as amazingly as they are capable

    I don’t disagree with any of this but I’m not talking about how the win should look in the fiction.

    It’s just that when you roll a crit but don’t get a crit, most players will get extra disappointed. That’s a fact of the human experience that no rules text will ever change.

    Good design accounts for the reality of how people actually use a thing.

      • Hegar@fedia.io
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        25 days ago

        Disagree. People misuse stuff constantly.

        Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids.

        on them for just not reading the rules

        The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game.