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Stamets [Mirror]@startrek.website to RPGMemes @ttrpg.network · 2 years ago

Yeah lemme just dodge this real quick

startrek.website

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Yeah lemme just dodge this real quick

startrek.website

Stamets [Mirror]@startrek.website to RPGMemes @ttrpg.network · 2 years ago
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  • darq@kbin.social
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    2 years ago

    I have Evasion, so uhhh… Yup, zero damage.

    • Khanzarate@lemmy.world
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      2 years ago

      DC 20 isn’t even hard considering the effect it’s supposed to have.

      Level 7 rogue that just got Evasion has a +3 proficiency and could have 20 dex, so succeeds for ZERO damage on a 12, and never takes full.

      I think the scroll should’ve split between Force and Fire damage. Make the Force damage a CON save for half, because you can’t avoid it, only tank it, and make the fire the dex save.

      Then rogues still get to use Evasion, but it’s not “I anime dodge the comet”.

      • darq@kbin.social
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        2 years ago

        Eh. If the wizard can conjure it, the rogue should be able to dodge it.

        I know it makes my GM twitch whenever my rogue or monk would dodge an explosion. But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

        • NJSpradlin@lemmy.world
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          2 years ago

          deleted by creator

          • nxdefiant@startrek.website
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            2 years ago

            as a DM I tell my players I reserve the right to describe their actions in the event they pull some ridiculous shit like this off, usually they ask me to because more often than not they’re equally surprised.

        • ferret@ttrpg.network
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          2 years ago

          But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

          With the amount of damage that martial characters can tank or dish out, I think the only explanation is that martials use magic as well, just not the conscious brainy kind. There must be some subconscious muscle magic going on that bends reality in a more subtle and localised way.

          • darq@kbin.social
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            2 years ago

            No topic has ever gotten me into more D&D arguments than saying that a 10th level fighter should be able to fall off an airship, hit the ground and not immediately splat, but rather limp away from it after tanking the 20d6 damage.

            I want a squad of Dwarven Fighters to be able to leap off of the same airship and do a three-point landing, because what the hell would Dwarves need parachutes for?!

            • AngryCommieKender@lemmy.world
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              2 years ago

              SUPERHERO LANDING!

              It’s so hard on the knees…

    • doctorcrimson@lemmy.today
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      1 year ago

      deleted by creator

      • darq@kbin.social
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        2 years ago

        Evasion reduces dex save effects to half damage on a failure, and no damage on a success. The rogue and the monk can dodge the comet completely.

        • AngryCommieKender@lemmy.world
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          2 years ago

          As can the Wizard if they have a Pseudodragon familiar. At least in 3.0/3.5 it worked that way.

        • doctorcrimson@lemmy.today
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          deleted by creator

      • wintrparkgrl@beehaw.org
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        2 years ago

        Bear totem barbarian. Half of half

  • Susaga@ttrpg.network
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    2 years ago

    Hide in a fridge.

  • wahming@monyet.cc
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    2 years ago

    Using the asteroid impact calculator at https://apps.science.purdue.edu/eaps/crater/cgi/crater_c.cgi, a crater of this size is equal to approximately 7 kilotonnes, which is light tactical nuclear weapon level. Large enough to vaporise city blocks, refrigerators, and any rogues evading into said refrigerators

    • STUPIDVIPGUY@lemmy.world
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      2 years ago

      oh but it doesn’t work if you’re inside apparently

      • SheDiceToday@eslemmy.es
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        2 years ago

        You have to see the sky comet to manipulate the comet, isn’t that right? You can’t just have wizards willy-nilly affecting matter that they can’t perceive!

        • Kichae@lemmy.ca
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          2 years ago

          And don’t even think about using windows! The devil’s doorways, they are

      • wahming@monyet.cc
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        2 years ago

        Makes sense. Who’s gonna guide the comet down, imaginary sky friends?

  • SavvyWolf@pawb.social
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    2 years ago

    The description says it hits the ground, so all you have to do is jump at the exact right time.

    • ArmokGoB@lemmy.dbzer0.com
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      2 years ago

      This guy plays Monster Hunter.

  • DragonTypeWyvern@literature.cafe
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    2 years ago

    You can’t dodge all the damage with most builds, but the damage is actually spread out over a short duration and you can use the i-frames in dodge to negate some of it.

    • ZombiFrancis@sh.itjust.works
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      2 years ago

      Fast rolling helps.

  • doctorcrimson@lemmy.today
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    deleted by creator

    • AngryCommieKender@lemmy.world
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      2 years ago

      Improved Evasion. You take no damage if successful, and 50% on a failed DEX check. Utterly broken, especially when the Wizard realizes that their pseudodragon familiar is why they can suddenly dodge better than the rogue, though I think the pseudodragon was actually casting dimension door or something.

      • Piecemakers@lemmy.world
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        2 years ago

        Hol’up. What’s this meta?

        • AngryCommieKender@lemmy.world
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          2 years ago

          That’s how it worked in 3.0/3.5, not sure if that holds true in 5th e.

          • Piecemakers@lemmy.world
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            2 years ago

            Ah, the golden era 🤘🏼🌈

  • tray5895@feddit.nl
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    2 years ago

    https://youtu.be/OoVV1WThyZ8?si=LT84Gqg9RBAK5m7n just parry it!

    • starman2112@sh.itjust.works
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      2 years ago

      This is the only thing I know about this game and I cannot wait for it to come out

  • theodewere@kbin.social
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    2 years ago

    hey, if you’re not bothered by 15d10 dmg, i am impressed

    • starman2112@sh.itjust.works
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      That’s only like 82.5 damage, I’m fine

      Nah, that blood was there before I coughed

  • Adlach@lemmygrad.ml
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    2 years ago

    15d10 damage on a successful save is still an average of 82.5 damage, or enough to kill a peasant 20.5 times over. I presume the Dex save is being able to find a relatively safe crevasse or something—the key word being “relative”, since they’ll still take enough damage to kill a rhino twice.

    • sammytheman666@ttrpg.network
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      Using commoners to see how damaging a spell is is like using a cat to test out an anti-vehicle mine designed to explode on any contact and weight.

      • Susaga@ttrpg.network
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        2 years ago

        https://youtu.be/K857spTJlnE?si=5OuTZNfFv5D4Ieg6

  • gens@programming.dev
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    2 years ago

    Is it a real speed comet or an anime speed comet ?

  • dessimbelackis@lemmy.world
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    2 years ago

    Anime dodge and hang in the air for 35 seconds. Ez

  • macniel@feddit.de
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    2 years ago

    What is a comet that can only deal up to 300 damage. Laughable.

    • Aqarius@lemmy.world
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      Honestly, a pretty good answer is that if the lower damage bound is 30, the “comet” just isn’t that big really.

      • doctorcrimson@lemmy.today
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        deleted by creator

    • doctorcrimson@lemmy.today
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      deleted by creator

  • cyberpunk_sunbear@lemmy.zip
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    2 years ago

    I-frames obviously

    • rgb3x3@beehaw.org
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      2 years ago

      Just have to dodge roll at the right time. Easy.

  • I Cast Fist@programming.dev
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    2 years ago

    Don’t forget that rogues get that perk (level 10 I think?) where they always get half damage whenever it calls for a DEX save and zero damage if they succeed

  • Remmock@kbin.social
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    Duh. You jump into the air and ride the air currents to safety. Everyone knows comets crashing creates waves of wind due to the displacement.

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