Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.
It has an interesting plot, but… yeah. Anyway, that was my personal experience.
I struggled with it as well. My main problem seemed to be that no matter how many side quests I did, I was still underleveled for most enemy encounters. I did read that upgrading gear is worth more than levels, but it was such a grind to go and find all the materials that I eventually got bored. Shame though, because it’s really well made.
I found the opposite, it had very little grinding required. It does assume that you’ll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
If you’re interested in this sort of thing and like action/adventure rpgs, give Crosscode a shot. it’s excellent
Hi!
Lea!
The people downvoting you have never experienced perfectly regular trees (and don’t understand CrossCode inside jokes).
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Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.
It has an interesting plot, but… yeah. Anyway, that was my personal experience.
I struggled with it as well. My main problem seemed to be that no matter how many side quests I did, I was still underleveled for most enemy encounters. I did read that upgrading gear is worth more than levels, but it was such a grind to go and find all the materials that I eventually got bored. Shame though, because it’s really well made.
I found the opposite, it had very little grinding required. It does assume that you’ll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
Well, it’s not that well-made if it lost players like us…
I had the exact same thought when I read the premise. One of my favorite indie games of all time.