• Quazatron@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    30
    ·
    1 day ago

    As someone who grew up when you could physically count the bloody pixels on the screen, this whining about a miserable invisible miniscule artifact makes me palmface very hard.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      arrow-down
      2
      ·
      edit-2
      1 day ago

      Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a “miserable invisible miniscule artifact.” They’re massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.

      Here is a video that goes into way better detail about this problem, watch it and see if you still feel the same.

      • Quazatron@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        7
        ·
        15 hours ago

        I focus on the playability and addictiveness of the game; you focus on the immersiveness and photo-realism of the experience.

        That does not make either of us right or wrong, we’re just weighing different aspects differently.

        • RightHandOfIkaros@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          edit-2
          14 hours ago

          No, I don’t focus on realism over the playability of the game. The last “photorealistic” game I played was Ready or Not. But I have recently been enjoying Vintage Story, The Legend of Dragoon, Koudelka, and other games with “bad” graphics. Aside from Vintage Story, it should be noted that these other games were considered “cutting edge” graphics for their time, but they are by no means photorealistic.

          My issue is that TAA (among other things such as UE5s Nanite and Lumen tech when incorrectly used) typically ruins games it is used in, both from an image quality perspective and a performance perspective. I wish that developers would stop using the default or current implementations of TAA so that better, more performant algorithms that don’t have the downside of smearing and has the upside of being faster can naturally emerge. Really, these are mostly problems that have already been solved but are ignored because big game studios operate via “Checkbox Development.” Rather than spending the time and money to implement these better solutions, they instead just check the default box for the default effect because it is faster and costs them less money.

      • Virkkunen@fedia.io
        link
        fedilink
        arrow-up
        4
        arrow-down
        23
        ·
        1 day ago

        Gamers massively overstate minor inconveniences. TAA smearing, upscaling artifacts, VA ghosting and blooming, ray tracing noise, all of that you get used to it on a day or two and never notice it again but leave it to the gamer to go on a crusade like their lives and the world are doomed because of it

        • RightHandOfIkaros@lemmy.world
          link
          fedilink
          English
          arrow-up
          17
          arrow-down
          1
          ·
          1 day ago

          Ah yes, wanting better looking games that also perform better is a “crusade.” Of course. How bigotted of me.

        • MHLoppy@fedia.io
          link
          fedilink
          arrow-up
          10
          arrow-down
          1
          ·
          1 day ago

          Different people also have different sensitivity to different types of artifacts. No doubt a degree of the complaints is overblown due to a big of tribal / mob mentality going on, but a few of the people complaining might just be more sensitive to it.

          With TAA specifically there’s probably also implementation differences going on, where someone has a bad experience with it once or twice and then generalizes that experience to all implementations of it.

        • Viri4thus@feddit.org
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          1 day ago

          M8, yer old, the kids have better acuity so they notice it. Maybe they are right on this one.