Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).
(header photo by Brian Maffitt)
Yeah, I think it’s not unreasonable to be restricted given the contents - just wanted to note the change
I can get behind the general idea, but in this implementation specifically it seems like the low modulation example isn’t distinct enough from simply lower-quality audio, but the higher modulation example (where the effect is more distinct as an intentional effect), is just not nice to listen to. Maybe there are other ways to distort the voice that don’t have as much of that downside?
Interesting, it wasn’t age-restricted a few days ago!
The linked listings seem to have already been taken down, RIP
Once in a blue moon, something that seemed impossible does become reality!
Yeah I’m also confused about its current state / status in currently-released games. It looks like a significant enough of a feature that I would naively assume that if it was implemented in a currently-released game that the devs would boast about it, so I guess it’s not there yet?
Different people also have different sensitivity to different types of artifacts. No doubt a degree of the complaints is overblown due to a big of tribal / mob mentality going on, but a few of the people complaining might just be more sensitive to it.
With TAA specifically there’s probably also implementation differences going on, where someone has a bad experience with it once or twice and then generalizes that experience to all implementations of it.
Someone mentioned Neural Radiance Caching to me recently, which Nvidia’s been working on for a while. They presented about it at an event in 2023 (disclaimer: account-gated and I haven’t watched - but a 6-minute “teaser” is available: YouTube).
I don’t really understand how it works after having skimmed through some stuff about it, but it sounds like it could be one of several ways to improve this specific problem?
Haha, opposite experience for me! I don’t play it but know some people that do, and I only ever heard about them playing it on their PCs, so it was their comment that made me realize it was also available on phones :P
Might be talking within the context of PC gaming, where even a relative potato will beat the performance of a flagship phone.
Is it a legal liability thing to avoid using specific words? It’s hard to imagine it being bad PR to “properly” apologize (at least compared to releasing a non-apology apology statement).
The premise of the article’s headline is immediately contradicted by one of its first quotes:
I’m not sure I follow what the contradiction is?
“Comma-la” unfortunately doesn’t help much for people without US accents lol (though of course people in the US are who the question and answer are most relevant to). On first reading – without the accent or something close to it – it implies “kom-uh-luh”, whereas with the accent it implies something more like “kah-muh-luh”, just based on how people pronounce “comma” differently.
An invented creation used to segment regions of the Earth in homebrew RPG campaigns :P
I guess it could be used in many different ways, but when I read it I thought of it in the context of a homebrew campaign’s lore (maybe ttrpg memes have corrupted my mind?)
Region code 0 (“Worldwide”) discs work in all regions: https://en.wikipedia.org/wiki/DVD_region_code
I thought Frozen Synapse’s ability to let you simulate your opponent’s moves was super cool - surprised I didn’t end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).
Probably a quirk of having different software. I’m on Fedia which runs on mbin, as does kbin.run which MBM is on. You’re on lemmy, so I guess something was just handled differently for you (and most users!) vs kbin/mbin users.
Eh, I think that one’s mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).
The give-up culture wasn’t as bad much earlier in the game’s life, at least in my NA-centric exposure to solo queue.