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Cake day: September 3rd, 2023

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  • I don’t get the author’s point really.

    I don’t feel like I’m climbing a mountain, I feel like I’m playing through a gauntlet of single screen platform levels.

    Those platform levels almost exclusively take you to higher grounds, unless Madeline is stuck in some place for narrative reasons (e.g., the hotel, and even then she’s trying to exit it through the roof). There are altitude markers. The map is literally a 3D rendering of the mountain with an obvious progression toward the summit.

    Both figuratively and literally, you are climbing that mountain.


  • Wow, I actually didn’t. I thought Dig with the first one, had it on 3DS.

    As I said the only “hidden gem” I know that stayed exclusive to DSi was X-Scape, known as X Returns in Japan and the very generic “3D Space Tank” in Europe (I almost thought it was not released in Europe, it was a surprise finding it under that name).

    It’s a sequel to X (a.k.a let’s do a freaking 3D game on the original gameboy), also made by Dylan Cuthbert, who was also one of the main devs on Star Fox. It has that cool retro polygonal 3D style, but with good framerate (that was not really a thing for these games on the gameboy or SNES).





  • The movie is Besson-core, full of busted plot points and stupid ideas, kitsch as hell but at least made at a time when he still gave some fuck. So it was still entertaining, and I liked it back then. I mean, I got the game (on PC in my case) because of it.

    I get why it is still simewhat pop-culture relevant. Unlike most of Luc Besson’s career as a producer and director since then. Most of it is seriously unwatchable. Aaand even though there were signs before, now we know he’s a creepy bastard, which doesn’t help enjoying his movies (but certainly explains how he treats some of his characters).



  • brsrklf@jlai.luOPtoSkyrim Mods@lemmy.worldVR modding
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    17 days ago

    I doubt bethesda/microsoft is going to go back to work on Skyrim VR. Yes, the game has been republished to hell on every platform possible, but they went minimal effort on every one of them, so I don’t see them “correcting” VR, which is rather involved, and is not guaranteed to get them much more sales. We don’t know yet what mainstream impact Steam Frame will have.

    Since VR is basically an old SE build with basic VR tacked on it and mod support disabled, there is surprisingly little to do to enable mods. Mod Organizer 2 does most of the work, can’t remember which tutorial I used but there are a few of them. The different version of the engine is a problem, but most mods are now relying on library mods and SKSE which have been ported to work on the VR build, along with the new mod format introduced with anniversary edition.

    So even for SE mods not made for VR, get SkSE, the VR build version of the address library, and the VR ports of any required library, and chances are it’ll work (unless it makes things that don’t really work in VR of course).



  • I had few licenced games, I realized they were mostly crap early (especially back in the 80s/90s when I began playing video games).

    But I had the Fifth Element tie-in game. It may not be the worst licenced game (it’s certainly not good either) but it’s very weird.

    They went all alternate scenario on it, with story points diverging a lot from the movie… But they still used actual clips from the movie to introduce each level. How you ask? By doing their own wild cut of the movie, taking half of the clips out of context and reordering them to fit the new plot.

    This means for example that Leeloo keeps her lab resurrection “outfit” (three bandage rolls) for half the game, just because the iconic diving scene has been repurposed and happens very late, and she’s in that outfit in the movie scene. It makes sense in the movie, she’s supposed to be running from the lab just after being resurrected and normally she gets all Jean-Paul Gaultier’d very shortly after that.

    Other deviations from the plot include Korben being involved from the beginning instead of meeting Leeloo by pure chance (the taxi diving is intentional in the game), or a bomb minigame in a spaceport where Korben has to defuse a dozen of phones rigged to explode based on a movie one-off scene where Zorg executes one person this way (and Korben isn’t even there to witness it).

    Also a stupid chase for the four elements through the whole game. You know you need some dirt to “open” the Earth stone in the Egyptian temple at the end? Well, that’s why you need to collect a specific flower pot from a random apartment in NY a couple levels before. Instead of, you know, a pinch of sand from that very temple. LIKE THEY ACTUALLY DO IN THE MOVIE.







  • I’ve never really got into FF as a series. The only ones I actually completed were just the FF3 DS remake (I barely remember anything about it) and 9 on the Switch that I got because it was the one that looked the most “fantasy” to me. It was nice, had its moments.

    The rest is mostly stuff I’ve abandoned. Started XIII, got bored in the long beginning corridor, stopped playing. Never could get through FF6 either, I just can’t care about its characters and disjointed storytelling.

    Everything I get from the most “Nomura” episodes by pure cultural osmosis, especially everything around FF7, tells me I won’t enjoy it.


  • In France, I rarely see “real world” ads for video games. Except a couple huge releases from EA or Ubisoft occasionally plastered on train station walls, but doesn’t happen a lot and it’s just like release week and nothing beyond that.

    On traditional TV channels, Nintendo is still the one buying the most screen time, by far. Mostly the very mainstream stuff, lots of Mario (platformers/kart/party), Pokémon and Animal Crossing (shit, if you’d told me before 2020 that Animal Crossing would be mainstream one day, I’d have a hard time believing that, but it sure became so).

    I see occasional Sony TV ads, but nowhere near as many.



  • I do like all the trilogy (there’s only 3 of them right? Right).

    It’s true only the first one has that classic connected world, though IMO 2 had fairly big areas with multiple paths so it felt close enough.

    3’s map design was a bit weak but I liked the new gameplay around motion/pointing (though I still prefer the gamepad for 1 and 2, they were not made for pointing and the wii controls suck for those).

    The game that may or may not exist made me angry. There are some decent parts, but they’re lost in an ocean of annoying shit. Especially a completely useless central area, extremely linear design, an uninteresting antagonist and cringey assholes spamming you with terrible dialogues for the full game. Fuck you, Myles MacKenzie.