Depends on your frame of reference. When traversing the surface of a globe, your described concept of a straight line isn’t intuitive.
Depends on your frame of reference. When traversing the surface of a globe, your described concept of a straight line isn’t intuitive.
Do they have a different tattoo or are you referring to the one circling their arm? It looks like the inscription on the One Ring to me, though I definitely could be wrong.
You know you’re never going to get any hard evidence other than surface-level stuff that they can get from their bigot blogs, because bigots hate actually engaging with media.
I’ve been experimenting with short rests. A 1-2 hour nap when I get home gives me the energy for activities, rather than droning through activities like a zombie for the sake of another couple hours.
“I went up and down areas with a cosh, hoping I’d be approached by somebody. I’m ashamed to say that, and I did it for maybe a week – hoping some ‘single mother’ would come out of a pub and have a go at me about something, you know? So that I could desire her.”
Inventory management can be fun if implemented well by the system. See Traveller. “We’ve got 3dT of cargo space left. The locals are paying crap for petrochemicals but they’re having a fire sale on marble. If we basically give away that benzene that no one’s bought in 3 months, we can fill up on marble that some architect will definitely snatch up at the next class A starport.”
It’s not a necessary tool for all fields. I don’t know your area but mathematics journals have vastly different style guides and citation standards. The best way to handle this is to export a bibtex citation which is just a list of metadata tags, then plug in the journal’s style header before compiling your TeX.
It’s a difficult one to rule, as suddenly being meticulous about positioning and line of sight telegraphs that the players should suddenly be focused on these things. I usually just have them roll luck or try to perceive the threat before they accidentally trigger its ability. If they fail, they get a Medusa blast
That’s because mathematicians use log for the natural logarithm. Log base 10 would be log_10
The thing I’d be more concerned with is establishing unreal expectations around sex based on overproduced porn. Like, it’s not a normal expectation to fold someone into a pretzel and jackhammer their ass for 30 minutes.
“Depression is a myth; tidy your room. Also, I’ve been clinically depressed for my whole adult life and I shamble from one crisis to another.”
It’s been a while since I’ve run D&D but there’s some info to be gleaned from how Pathfinder runs swarms. My procedure is based off of some PF2e rules together with some house rulings for off the cuff swarms, and is intended to be quick, minimising admin and adding some exciting flavour to the encounter:
Choose your creature(s) which occupy the swarm
Set the AC to the lowest AC among creatures in the swarm
Don’t worry about the precise number of creatures in a swarm. Just do it based on size. If you want a rough idea of how many creatures fit into a swarm of a certain size, have 4-6 creatures of the same size occupy a space one size category larger. 4-6 groups of creatures of a certain size form a group of one size category larger.
Take average HP of the most populous creature in the swarm. For each size category the swarm is above that creature’s size category, multiply that average HP by 4.
Characters can occupy the same space as the swarm with no penalty
Any creature sharing space with the swarm is automatically hit, assign damage based on the median among damage values in the swarm (5 snakes and 8 kobolds, probably does the damage of a kobold. Could roll luck to see if they take a random venomous bite)
Swarms are immune to grapple, restrained, prone, etc. Swarms are vulnerable to area spells.
Optional: Mind altering magic could affect a swarm hive mind as if the swarm is a single creature. This is completely discretionary. You could probably manipulate a swarm of bees with a single charm spell, but not a city-spanning mob.
Optional: Give resistance to B/P/S damage. If a significant number of creatures in the swarm have a resistance (down to your judgement), add that resistance to the swarm.
Optional: Characters in the middle of a swarm could probably swing wildly and hit something. Give players advantage if they are attacking the swarm while stood in the swarm
Optional: Be narrative about the health of the swarm. Every so often mention one or two of the swarm falling dead or disengaging from the conflict.
Sorry but that knife screams “mall ninja.”