A buddhist vegan goth with questionable humour.

  • 0 Posts
  • 62 Comments
Joined 2 years ago
cake
Cake day: June 19th, 2023

help-circle



  • So now we are talking about game systems that need you to know the lore? I thought this is about GMs putting work into their world building and newbies not beeing able to grasp it.

    If you are new you build your character with the GM and accept limits he puts in it, because you don’t know better anyway. You can always play a character that has more knowledge of the world, once you have a bit of a feeling for what it’s like. I have never had the problem of a new player not accepting some limitations to the characters or backstorys made avaible to them.


  • Sure, and in that case a different approach might be sensible. But honestly, I don’t see how a newbie would want to play a complex character right from the get go. If they do, I’d propaly recommend a more Newby friendly world / round. I still stand by my point: A complex world doesn’t by default speak against new players.


  • That’s not what I’m saying.

    Im saying that a world should be explorable from within, by interacting with it. You don’t learn about urban fantasy, historical fiction, call of cthullu by downloading the knowledge about it before you are born. You learned about them while you engaged with the world.

    A newbie can be like a child, exploring a world that is new to them (and it is easy to have a role that comes up with a reason for this: Amnesia, Migrant from far away county, lived a very privileged live in a golden cage that limited expose to the outside, etc.).

    Sure, there might be some explaining, as you brought up before, but that can happen from within the game, in character, giving the new player a chance go engage with a world that is as foraign to them as to the character they are playing. They should be able to learn about a complicated world as they go.










  • Dafür nahmen sie mit einem EEG-Gerät die Gehirnsignale von 35 Studierenden auf, während diese vorgegebene Wörter schrieben oder tippten. Beim Schreiben verwendeten die Testpersonen einen digitalen Stift und ein Touchscreen sowie Schreibschrift, beim Tippen nur einen Finger und eine gängige Tastatur. Alle Testpersonen waren Rechtshänder.

    Geil. Tippen mit einem (1) Finger ist also nicht so gut fürs Gehirn wie schreiben mit der Hand.

    In der Studie steht übrigens das die das so machen mussten, damit sie die Hirnaktivität beim schreiben mit einer (der rechten) Hand vergleichen konnten, was beim tippen mit zwei Händen nicht möglich gewesen wäre.

    Führt die Studie aber auch irgendwie ins absurde, finde ich.




  • Gloomy@mander.xyztoRPGMemes @ttrpg.network
    link
    fedilink
    arrow-up
    3
    ·
    2 months ago

    From this response and the others given here I think you should have better said “… this is MY roleplaying game”. I don’t think I would enjoy this attitude as a player.

    That beeing said, you do yours. As long as you are having fun and you have players that enjoy your style of DMing, that’s all fine.

    Not everybodies playstyle is compatible, and that is a good thing, because different people enjoy different things. I’m saying this because I want to make clear that I’m not trying to make a personal attack here.