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Joined 3 years ago
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Cake day: August 22nd, 2023

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  • Do you need a specific game mechanic for that?

    Not really, I suppose. But having it explicit can help players realize they have the option.

    “Concede” is also handy for situations where a player feels that their character winning this particular battle would be out of character.

    It’s a particularly helpful rule for cases where the player wants their character to do something particularly foolish, maybe to reach a specific story outcome, but still wants some influence on the final outcome.

    It can go along the lines of:

    Player: My character doesn’t have the brains to not start this fight, but even if we roll lucky and win this, it would feel broken. Can I roll an attack and then immediately concede?

    GM: Sure. What would that look like?

    Player: What if my character is disarmed somehow?

    Etc.

    I’ve seen where a few outcomes get discussed, and if the group doesn’t have a strong favorite, we just ranked them in order of luck, and then determined the full encounter with a quick single roll.







  • I tolerate continued existence out of a morbid sense of curiosity.

    That’s beautiful, in it’s own way.

    I felt that way at one point. It led me, eventually, to moments that I later decided mattered very much, to me.

    If I hadn’t had that morbid curiosity, I’m not sure I would have made it to those moments I now cherish.

    Here’s to morbid curiosity!