she/her, 20+,GER/EN
doing some gamedev with renpy
Interests: FFXIV and games in general, art, anime, and books
The itch devs plan to add a negative AI filter to the UI so that users will be able to hide all content that uses genAI.
Except for that, there are community guidelines that forbid spamming low-effort AI content.
AFAIK projects that use AI will not be suppressed by default as long as they are properly tagged, if that’s what you mean.
I mean, I like Katawa Shoujo as well, but there’s no need to be that condescending towards other games😅
Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I’ve just started the second dungeon~
Yes, More TWEWY love!! I’m kind of sad that’s the franchise seems to get overlooked a lot
The DS series was the peak handheld generation for me. I like that the console’s design encouraged creative game mechanics, and it has some of my favourite games of all time. I have a DS Lite, a 3DS and a new 3DS, though I think the original DS line had the better game library compared to the 3DS. The camera and 3D effect were rather gimmicky and didn’t add much value for me.
I think the game that best encapsulates what I love about the DS is The World Ends With You, a JRPG set in modern Tokyo that used both screens at once in its action combat system - to control two different characters. The character on the bottom screen would have you use touch gestures to trigger attacks, while you needed to do button combos to control the character on the top. It was insanely fun!
Other games I liked from the early DS era are Hotel Dusk, a detective game that is played in “vertical mode” so you hold the console like a book - and Osu! Tatakae! Ouendan!, the original Japanese version of Elite Beat Angels, a rhythm game.
I also played all romance/otome games that were available in English for the DS, my favourite was Tokimeki Memorial Girl’s Side.
The DS figured out touch-based interactions way better than smartphones which are like the main touch-based “handheld” nowadays. That is because you could dedicate the entire touchscreen to gameplay input, since you still had the top screen to show relevant game information. Smartphones on the other hand need to utilize the entire screen both for input and displaying stuff, which just doesn’t work as well imo.
Thank you, for not focusing on my apparently unfortunate choice of an image and reading the post. 🙏 This has serious implications for indie game marketing. The author mentioned at the end that his next blog post is going to be about alternative techniques to cross-promote. I’m very curious what he’ll come up with!
While the rules regarding external links will be somewhat manageable to work with, Chris rightfully points out that indie developers will have a harder time promoting upcoming games, since they won’t be able to link them on the pages of their already published games. The latter tend to receive a lot more visibility on steam and were a valuable channel to gather wishlists. Welp :/
You can solo all of the main story quest except for 8-player boss battles and one required 24-player alliance raid series.
I played Sacrifice for Sale, a small indie comedy/horror visual novel where you’re playing a vacuum salesman who tries to not get sacrificed by a cult. It has a huge amount of different endings, so there’s lots of replayability despite the short length. also the girls who want to kill you are pretty cute
Yesterday, I also finished playing duck detective: the secret salami and it’s pretty amazing. The voice acting is suitably over the top and the artstyle is adorable. hoping for a sequel!
Video games are part of our culture and reflect our society the same way as movies, books, and other media. And, like with old books, preserving and studying old games allows us to understand the environment and time in which they were created, as well as the concepts and ideas that they drew upon, or that newer games drew from them.