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Cake day: August 3rd, 2023

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  • Consider me a psycho with a hot take, but I have always preferred games that mix the enemy difficulties around in a zone. Something like Ark where, sure, level 3 Dodos spawn on the starting beaches, but a level 70 Spino can spawn not far away and you have to be sure to skirt it lest you become a healthy snack. The steady progression of “zone difficulty” has always bugged me a bit because it is just so far off from realistic. Sure, close to a settlement there would be culling of particularly dangerous creatures, but some of them would still exist (if the settlement is being responsible). And yeah, as you get farther into the wilds those sorts of cullings would fall off rapidly, but to say that there would be areas where there are no easy monsters or no hard monsters, even in the wilds, is just not accurate.

    Also, you get the same feeling of accomplishment, sometimes more, when you have died to hard monsters in starting areas a bunch of times then learned to skirt aggro properly, but then suddenly you come back after being out for a while and utterly decimate them. Just feels so good.






  • Personally I want to see the criminal shield removed for corporations. All C-Level executives become personally liable for any illegal actions, malfeasance, slander/liable, or injurious action perpetrated or instigated by the company with the ONLY defense being proving, beyond a shadow of a doubt (not just reasonable doubt) that an actor within or without the company caused the action with the express intent of harming the C-Level executives, either specific or generally.

    Fuck corporate personhood. Fuck people making a LLC and doing whatever the fuck they want under the guise of the company then the company declares bankruptcy while they run off like a cartoon character with bags of money. Leadership liability and culpability should be the norm, not the exception.



  • Adalast@lemmy.worldtoGames@lemmy.worldFunko gets community noted
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    18 days ago

    Itch is by no means a small time player. Doing some very fast statistics off of the game price breakdowns available and the counts of games available vs. the number they rate as best sellers, if 20% of their best sellers make a sale each day and 7.5% of their non-best sellers make a sale each day, assuming an average price for the three pricing filters of (under $5, $2.5), ($5 to $15, $10), (over $15, $20), then Itch sells approximately $20k/day. Half a day is $10k. If those averages are actually much higher in their respective areas, as in just below the maximum then the daily total jumps to over $35k/day. There is wiggle room in my assumptions, but it is safe to say that Itch sees about $25k±7k/day.

    As mentioned in other suits, there are nonmonetary damages as well which are harder to quantify without access to their analytics such as reputation damage, lost traffic, maintenance and repair from the forced outage at the domain level, etc. I could see a suit for $50k in actual damages and another $500k-$1M in punitive damages to send the message that this behavior is intolerable in general.



  • What you said is patently wrong.

    As someone who works with USD daily digging through the bowels of the code and working with the format at a root level, it is 100% something that gaming should (and is) adopting. The Godot team would be frankly stupid not to put full native USD support as a high priority. The ability to store rigs, transform animation, and easily encapsulated asset variations alone makes the format godly. It is also very clean in how it manages asset linking and scenegraphs which makes traversal a breeze to encode. Also, it makes an DCC agnostic format which allows game developers to engage with freelance artists and not care what they use. Houdini, Blender, Maya, C4D, and any future DCC are going to be able to export to it. Hell, Houdini (my preferred DCC) has an entire context dedicated exclusively to working with, rendering, and exporting USD format.





  • Factorio: 2344

    Path of Exile: 2736

    Rimworld: 2191

    Kerbal Space Program: 1071

    I have a bunch of honorable mentions in the several hundred hours ranges that are only not 1k+ because I have severe ADHD and something else became a hyperfocus before they hit that point:

    Backpack Hero

    Ark

    The Last Spell

    Timberborn

    Factory Town

    Dyson Sphere Program

    Loop Hero

    Brotato

    Satisfactory

    Path of Achra

    Against the Storm

    Desynced