At least at low levels. Every combat so far was absolutely carried by our parties fighter just beating the enemies into a pulp :)
Gotta put reality to bed
It somewhat makes sense in universe though, if any guy who spends a few years in a magic school can best your guards/rookie soldiers without a sweat there would only be magic users!
Fighters are so good, they’re basically the Champion subclass of 5e, but their expanded crit range is also an expanded hit range, twice as big, and scales with every accuracy buff and AC debuff you or your team puts on your enemies. Team up with a bard and you’ve got something stupid like a 12-20 crit range on on-level enemies. Team up with a wrestler and you’ve got reaction attacks to ply that range on.
They are also simultaneously the battlemaster fighter, eldritch knight, and whatever else you want to tack on if you’d like, or none of them if you want to keep it simple.
Don’t forget that crits are actually GOOD in PF2e because they multiply all damage instead of just the base weapon die.
Unless you’re talking about the playtest, DnD you double all the damage dice, not just the base weapon dice. Sneak attack, smites, anything that’s not locked away behind a separate saving throw (like poisons) or just a flat damage boost (like +5 to STR) all gets doubled.
PF2e is great though, would love if one of my games switched over some time.
Is PF2e worth picking up? Our group has been using 5e (mostly as dndbeyond is convenient) for our past couple campaigns.
I personally think so. It is in many ways similar to 5e but a bit denser on rules. It feels like the designers really wanted to make sure that there were no weird corner cases. And while there is a lot of them, the rules all seem very logical and consistent. So when playing it feels a bit more “mechanical” or “game-y” but also less wonky than 5e can be. It is a somwhat different experience than 5e and the rules are available for free at Archive of Nethys. But if you should pick it up really depends on whether your group is unsatisfied with DnD or itching for something new. Our group changed over after trying a one shot and because our DM was getting a bit bored with 5e.
Yes, but I would hold off on buying any rulebooks until the remaster comes out. All of the rules are free online, and the Pathbuilder app/website is very helpful in seeing which options are available for you. If you want a good starting point, I recommend an adventure path, which is a 3 or 6 book campaign that takes you from levels 1-20 (six book) or levels 1-10 or 10-20 (three books). They’re much better than the published adventures for some other games, since Paizo’s history is in writing adventures, and they don’t require much work beyond what is in the book for a satisfying story and adventure. Those are fine to buy, since they are compatible with the new version and they will not be reissued later. Same with setting materials, which are extensive and have a good amount of detail on various places in the world. I’d try things out in roll20 or foundry, which have the base rules integrated for free, and see if you like it.
Dare to explore the world of classless role-playing. Fate, Savage Worlds, Cortex. Take a walk on the wild side.