This game is so fun. Like holy crap, I haven’t found a game this fun in a while. I never knew I needed puzzle mini games while shooting things, but I guess here we are!
The fanfare is interesting to me, because I played the demo and found the exact opposite from my experience! The mini games in the middle of it all was too many subsystems for me to find enjoyable. But that’s clearly the minority opinion based on the sales and reviews.
I play Bioshock every 3-5 years and finished my latest playthrough today. It has a puzzle mini-game you play often in order to hack into things and lots and lots of shooting.
If you haven’t played Bioshock, you can pick it up for almost nothing now. Savor the first 30 minutes. I wish I could play it again for the very first time.
It says a lot that Bioshock’s hacking minigame was derided though. I can’t fully explain why, but the implementation in Pragmata feels much more engaging. It manages to build it less as an obstacle out-of-combat, and more of a reward in-combat, while also not needing that much thought process to apply it decently.
I’ve not played those, do you have a screen shot or something showing this? I’ve seen the shooting, and I’ve seen the arrow mini game thing, but I’ve not seen both at the same time.
This game is so fun. Like holy crap, I haven’t found a game this fun in a while. I never knew I needed puzzle mini games while shooting things, but I guess here we are!
The fanfare is interesting to me, because I played the demo and found the exact opposite from my experience! The mini games in the middle of it all was too many subsystems for me to find enjoyable. But that’s clearly the minority opinion based on the sales and reviews.
Ironic that you say that.
I play Bioshock every 3-5 years and finished my latest playthrough today. It has a puzzle mini-game you play often in order to hack into things and lots and lots of shooting.
If you haven’t played Bioshock, you can pick it up for almost nothing now. Savor the first 30 minutes. I wish I could play it again for the very first time.
It says a lot that Bioshock’s hacking minigame was derided though. I can’t fully explain why, but the implementation in Pragmata feels much more engaging. It manages to build it less as an obstacle out-of-combat, and more of a reward in-combat, while also not needing that much thought process to apply it decently.
This is a formula as old as 3D gaming.
I can’t think of a single game that has a mini puzzle while shooting. Plenty of games with those at independent times.
Helldivers, Helldivers 2.
Are not games as old as 3D printing.
I’ve not played those, do you have a screen shot or something showing this? I’ve seen the shooting, and I’ve seen the arrow mini game thing, but I’ve not seen both at the same time.
I can’t think of a single well-known game that has something similar.
Helldivers, Helldivers 2
Also, Deus Ex.