It says a lot that Bioshock’s hacking minigame was derided though. I can’t fully explain why, but the implementation in Pragmata feels much more engaging. It manages to build it less as an obstacle out-of-combat, and more of a reward in-combat, while also not needing that much thought process to apply it decently.
It says a lot that Bioshock’s hacking minigame was derided though. I can’t fully explain why, but the implementation in Pragmata feels much more engaging. It manages to build it less as an obstacle out-of-combat, and more of a reward in-combat, while also not needing that much thought process to apply it decently.