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tgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 18 days ago

Dual Wielding [Dungeons & Dragons]

lemmy.blahaj.zone

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Dual Wielding [Dungeons & Dragons]

lemmy.blahaj.zone

tgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 18 days ago
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    • TheMinions@lemmy.world
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      18 days ago

      I’d allow this but, I’d let it just be the flat Str score of an attack.

      Monks get to have their unarmed strike to be special.

      The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

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      • Kichae@wanderingadventure.party
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        16 days ago

        theminions@lemmy.world The prone stuff also just seems unbelievable. Jabbing someone with your off-hand isn’t going to knock anyone over. It’s not a running body check against someone who isn’t bracing.

        I see this all of the time in the PF2r subreddit. Everyone wants to know why it’s so hard to push enemies around or knock them over, as if they’re pro-wrestlers desperate to oversell for you for a paycheque, and not creatures who are opposing your attempts to do those things.

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        • Susaga@sh.itjust.works
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          17 days ago

          I think that has less to do with monks and more to do with your players.

    • vithigar@lemmy.ca
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      That is massively more powerful than a RAW normal action unarmed attack, which does a single point of damage with no other riders.

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