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Joined 2 years ago
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Cake day: June 26th, 2023

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  • I don’t know what it’s using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic your own playstyle if you’ve played enough.

    It can do some odd things and its mimicry isn’t perfect. But it definitely doesn’t feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.

    …it also has been seen teabagging.





  • I’m not depressed, at least I don’t think I am. I don’t really feel sad.

    Society equating depression with sadness is a great disservice to the condition. It’s quite common for it to present as just … nothing. An emotional void where you might expect emotions to be. Things that would be expected to make you happy just don’t. Things that would make you sad, the same. Your feelings are depressed in the sense that their impact is just muted across the board.

    A lack of motivation is also a very common indicator. You’re just missing the drive to do something because the emotional rewards that you expect to happen when you accomplish your goals just aren’t there.



  • It’s an extremely bizarre suggestion given your request. I do want to defend the game (though not the suggestion) a little though.

    It initially presents as you say, but offers you opportunities to fight back in your capacity as border control. Letting in the right people can help the resistance and incite a coup, or enable you and your families escape from the country. It isn’t just Be A Good Tankie Simulator 2013, though you can play it that way too.





  • For those of you who’ve never experienced the joy of PowerBuilder, this could often happen in their IDE due to debug mode actually altering the state of some variables.

    More specifically, if you watched a variable or property then it would be initialised to a default value by the debugger if it didn’t already exist, so any errors that were happening due to null values/references would just magically stop.

    Another fun one that made debugging difficult, “local” scoping is shared between multiple instances of the same event. So if you had, say, a mouse move event that fired ten times as the cursor transited a row and in that event you set something like integer li_current_x = xpos the most recent assignment would quash the value of li_current_x in every instance of that event that was currently executing.


  • It’s possible, though arduous, to maintain it all solo. The game fragments who sees what so even at peak you generally only saw things built by a small subsection of the playerbase, so no one ended up presented with just everything already done and nothing to do. Steam is only showing daily peaks of about 1000, but that’s still more than enough for a healthy mix of established and unbuilt infrastructure, I’d expect.

    edit: And actually the all-time peak on Steam for the Director’s cut was only about 6000. So the 1000 daily peak now is definitely fine.