• Evorin@piefed.blahaj.zone
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    2 days ago

    DUSK was the game where shooters finally clicked with me, I’ve played many of them before, whether it was CoD, Serious Sam or DOOM but DUSK is where it finally all clicked and I started to enjoy them. Chrono Trigger completely changed my outlook on RPGs from boring grindfests with pointless texts where you get confused every second to making it my fav genre and finally Yakuza and Zelda BotW completely changed how I viewed open world for better or for worse

  • VerilyFemme@lemmy.blahaj.zone
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    3 days ago

    Fallout New Vegas set my expectation for quest choice and faction interactivity. I could go on about that, but everyone knows what people think about New Vegas.

    Last year, I beat Dark Souls. That’s now set my standard for RPG gameplay. There’s bullshit, same as any game, but I don’t think I’ve ever played another RPG where I’ve felt my skill going up alongside my in-game stats. Then you get to the Bed of Chaos, and that kinda goes out the window…

  • hardcoreufo@lemmy.world
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    3 days ago

    When I was 6 I was so excited to get a SNES. I wanted the bundle with super Mario World but it was sold out. So my parents gave me the option of waiting of getting this other bundle with this Zelda game. That sounded kind of girly to me being 6 and knowing nothing, but I was also 6 and had no patitience so Zelda it was.

    I got home and started playing and was immediately hooked. I spent the next few years exploring every inch of Hyrule and the Dark World.

    To this day I still don’t have Super Mario World and have only played a few levels but I have played every Zelda since.

    I’ve played dozens or hundreds of games since thrn, many that were absolutely amazing but nothing until Breath if the Wild gave me that same magic of wanting to discover every nook and cranny of the world just to see what’s there.

  • BlackLaZoR@lemmy.world
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    2 days ago

    Legacy of Kain: Soul Reaver. First really high quality storytelling I saw in games. Setting is so unique I never saw really any copycats

  • B0NK3RS@lazysoci.al
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    4 days ago

    Halo comes to mind straight away. The way the enemies react, dodging out the way or charging towards you was something special. Also the music score and freedom it gives you in the semi-open levels to play differently.

    • Zahille7@lemmy.world
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      4 days ago

      I like that sometimes taking your time is not the best strategy. Sometimes you need to be aggressive and push the attack relentlessly otherwise you’ll just get blown to pieces.

  • shuvit@lemmy.ml
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    3 days ago

    A few that seem under represented here:

    Oregon Trail

    Sim City 2000

    Earthworm Jim

  • Krauerking@lemy.lol
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    3 days ago

    Spyro the Dragon:

    This is basically the pinnacle of game design to me. It is a collect-a-thon of course, but the gems always sparkle no matter how far you are from them so that if you are in line of sight you will know that they are there making it easy to find them.

    Far off sections of the map are basically always reachable and rewards you for trying to get there and utilizing uncommon paths through the map.

    When you beat the game to 100% it rewards you with extra stuff and a little more game to show it had fun being made as much as you hopefully did playing it.

    All with a fun story that wraps it up and doesnt require anything special to jump in. I want to see games that have thoughtful level design and world building while using the game mechanics in fun ways. The fact that you jump into levels directly and the loading screen is akin to you actually flying to the world is all engrossing to the world.

  • happydoors@lemmy.world
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    3 days ago

    Half life 2. I could conceive of shooter games but until playing HL2 as a teenager, I didn’t quite understand how much storytelling they could pack in. Suddenly, it felt like games could be thoughtful and entertaining pieces of art instead of solely fun time

  • hesh@quokk.au
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    4 days ago

    Super Mario Bros 1, 2 & 3
    Super Mario World
    Mortal Kombat 1 & 2
    Wolfenstein 3D
    DOOM
    Commander Keen
    Starcraft
    Diablo 1 / 2
    Unreal Tournament 2003/4
    Counter-Strike
    Half Life
    Everquest
    World of Warcraft
    The Secret of Monkey Island
    Indiana Jones Fate of Atlantis / Last Crusade
    LOOM
    Resident Evil 1 & 2
    Legend of Zelda 1
    Ocarina of Time
    Mario Kart (SNES & 64)
    Ogre Battle 64
    WCW/NWO Revenge
    Portal 1 & 2
    Grand Theft Auto 2, 3 and 5

    Yeah I’m old. Some modern ones:
    Breath of the Wild
    Valheim
    Outer Wilds

    • HeyJoe@lemmy.world
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      3 days ago

      Your not old, your me!. Most of these plus some others definitely, plus a bunch of modern ones as well. Shocked you only liked Half-Life 1 and not 2. I thought 2 was mind blowing at the time and still feel like it’s the first game to bring us into the modern era of games to this day.

  • I Cast Fist@programming.dev
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    3 days ago

    World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying “the king of MMOs”

    Dwarf Fortress is my main go-to example of procgen done right. Whenever there’s discussions of “game X sucks and is lifeless because it’s mostly procgenned”, I look back at DF. Lazy procgen is the problem.

    I know at some point I saw a game with absurdly high damage and health numbers, I can’t remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood “big number better” is total bullshit

    Elder Scrolls Morrowind was the first game I’ve played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.

    • VindictiveJudge@lemmy.world
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      3 days ago

      There’s actually an official “back path” for the Morrowind main quest if you killed Vivec. You need to take an item from his corpse to Yagrum Bagarn, but you also need a high reputation. If you muck up the back path, too, you can brute force the main quest by completing the final step anyway, but good luck figuring out how to do that without a quest pointing you to what you need.

    • VitoRobles@lemmy.today
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      3 days ago

      As expected. Many people just see it as an opportunity to talk about their favorite games. That’s okay.

        • BruisedMoose@piefed.social
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          3 days ago

          But I mean aren’t our favorite games naturally the ones that have most influenced us and our views on gaming?

          • kernelle@lemmy.dbzer0.com
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            3 days ago

            In a way, I see it more as a square/rectangle situation. A game that helps to shape you is probably a favourite one, not necessarily the other way around. It’s a good thread either way.

  • De_Narm@lemmy.world
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    3 days ago

    In the order I played them in:

    • Pokemon Ruby + Pokemon Colosseum
    • Final Fantasy Tactics Advance
    • Fable
    • Dragon Quest Monster Joker + Dragon Quest 5
    • Risen
    • Dark Souls
    • Dragon Age: Origins
    • SMT Devil Survivor
    • Radiant Historia: Perfect Chronology
    • Xenoblade (as a series)
    • Witcher 3

    There are probably others, but that’s the list I came up with in the moment.