• SethranKada@lemmy.ca
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    11 hours ago

    For me, it goes:

    0 - hell no

    1 to 5 - sure why not, that’s about as much as a bottled drink.

    6 to 10 - maybe once a month.

    11 to 15 - better be a pretty damn good game, or I’m refunding.

    16 to 20 - I’m waiting for a discount, not worth it.

    21 to 60 - hell no

    61+ - I’m blacklisting your company from my recommendations.

    • Datz@szmer.info
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      1 hour ago

      Saying indies are expensive seems wild, but I kind of get it since the Steam Sales on pre-2015 games go hard. And easy piracy of anything up to PS2.

    • untorquer@lemmy.world
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      2 hours ago

      I found some good stuff in the F2P demo/early access. Especially if you’re just looking for a few hours of fun. Every now and then you can find a release F2P title that’s not monetizing you. But without the marketing budget or polish they don’t take off in popularity.

    • TheSeveralJourneysOfReemus@lemmy.world
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      3 hours ago

      Some of the best games i’ve ever played are in the 1-10 range. With that in mind, i do brlieve that a 60+ game would at least be über eccellent and have much to do. Which might unironically make such games bloated, if they weren’t costly that is. Just to add to this, terraria is about 10 dollars on steam at most times.

      Not only is the game fun, but it can last forever if you want. There are many cases of games where the monetisation model is donation based. I bought an offer for pixel dungeon despite the game being free, mostly because shattered pixel dungeon singlehandendly revived the game.

      • TalkingFlower@lemmy.world
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        7 hours ago

        Cataclysm: Dark Days Ahead

        I spawned as a nun in-game on the rooftop of a cake restaurant. I’ve got nothing but a bible to wreck zombies. And there are so many, there is no tutorial, the controls are tanky, the devs are out of their mind.

        0/10