• jounniy@ttrpg.networkOP
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      3 months ago

      Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.

    • Cethin@lemmy.zip
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      3 months ago

      In this case, it’s a fucking wall. Just ignore the saving throw and roll for damage. It’s not going to dodge your attack or anything like that.

      For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.