Kickstarter is not a preorder site. The risk of Kickstarter is the same as investing in anything else, that whatever you’re funding goes belly-up and you lose what you invested
The point of that is to allow risky projects the opportunity to succeed in comfortable financial circumstances.
Risky projects are risky because there’s a potential financial loss to funding them. This is one of those times
Cases like this abuse the system to scam people while using the ToS to skirt legal implications. So it is fraud, just dressed up as a gambling.
If they put all the KS money towards the game unsure how it’s fraud. The fact that they couldn’t finish with the funding they got from KS is the risk that all KS projects come with
Again, it’s not a preorder site, there is no guarantee that someone who pledges on KS will receive anything. I’m just saying to adjust your expectations and pledgers should think about the risk when they’re putting down money
While it is fraud, it’s murky waters when you realize this is what every Kickstarter does. Gamers don’t easily fathom the full sum of what it costs to pay qualified artists for a full development cycle. Kickstarters have only existed to prove to investors that there’s monetary interest in a concept.
I mean when a small team with no budget can make a good demo that sells the idea but then can’t complete the project with years and houdreds of thousands what is going on? I backed like 8 kickstarters and only 3 made it out and 1 is saying they are about to be done after 7 years. Also one of the successful one’s shut down because of not enough post launch monetization. I’m still going to help with stuff i believe in after many failures but just not as enthusiastically.
Well, turns out people need to feed their families, keep a roof over their heads, and games are hard. 300k isn’t a lot of money to actually keep the lights on at a studio. Also keep in mind, depending on the tools you use, you could end up giving a portion of your game sales to the engine dev, then on top of that you have steam who wants a 30% cut for selling your game on their store. That’s maybe 50-55% left after all that depending on other bills and sales to fund anything after profits are left over.
This is fraud, right?
“Development is under control, we just need €100,000.”
After collecting €300,000: Whoopsies! No refunds.
Kickstarter is not a preorder site. The risk of Kickstarter is the same as investing in anything else, that whatever you’re funding goes belly-up and you lose what you invested
The point of that is to allow risky projects the opportunity to succeed in comfortable financial circumstances.
Cases like this abuse the system to scam people while using the ToS to skirt legal implications. So it is fraud, just dressed up as a gambling.
That said, the outcome is the same: don’t waste your money on Kickstarter unless you’d be willing to use the same money at a blackjack table
Risky projects are risky because there’s a potential financial loss to funding them. This is one of those times
If they put all the KS money towards the game unsure how it’s fraud. The fact that they couldn’t finish with the funding they got from KS is the risk that all KS projects come with
Again, it’s not a preorder site, there is no guarantee that someone who pledges on KS will receive anything. I’m just saying to adjust your expectations and pledgers should think about the risk when they’re putting down money
They’ll release the sources now right? Right?
While it is fraud, it’s murky waters when you realize this is what every Kickstarter does. Gamers don’t easily fathom the full sum of what it costs to pay qualified artists for a full development cycle. Kickstarters have only existed to prove to investors that there’s monetary interest in a concept.
I mean when a small team with no budget can make a good demo that sells the idea but then can’t complete the project with years and houdreds of thousands what is going on? I backed like 8 kickstarters and only 3 made it out and 1 is saying they are about to be done after 7 years. Also one of the successful one’s shut down because of not enough post launch monetization. I’m still going to help with stuff i believe in after many failures but just not as enthusiastically.
Well, turns out people need to feed their families, keep a roof over their heads, and games are hard. 300k isn’t a lot of money to actually keep the lights on at a studio. Also keep in mind, depending on the tools you use, you could end up giving a portion of your game sales to the engine dev, then on top of that you have steam who wants a 30% cut for selling your game on their store. That’s maybe 50-55% left after all that depending on other bills and sales to fund anything after profits are left over.