• maniacalmanicmania@aussie.zone
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    10 hours ago

    This is uncharted territory and we are essentially running an experiment. For this reason we’re not licensing or open sourcing the game’s assets - the art, music, and IP will still be protected for the time being. But all of the code that makes the game run will be made public. We have not chosen the exact license under which we will be open sourcing the game’s code, but it will be one of the OSI’s approved open source licenses.

    • opi@lemmy.ca
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      8 hours ago

      Wonder if they’ll pull and id software type thing where the code is GPL

    • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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      6 hours ago

      I mean, Id did this for years with Quake engines as well, so we kind of know how this works out. The assets tend to be the really difficult part for open source community to replicate. Still cool that they’re doing it though.

      Incidentally, this is where AI tools could really help open source community to make it easier to create nice looking open assets for the game engines like this.