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I got lost a few times too, but I think they did a good job of providing mitigation for that with specific large landmarks you can see at least one of from anywhere, like the big tree, the mountain, the windmill.
I understand what the devs were trying to do by not having a map. When a map is there, especially an always-on minimap, I basically spend my whole time with my eyes glued to that tiny corner of the screen rather than actually looking at the world. So I can respect the decision to try and do without any map.
Yeah I liked the free form exploration, felt more like a kid on an adventure.
I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.
The nice thing about Gator Game was that movement felt so good and fluid. It really is just a game about jumping and climing and bouncing around like a hyper kid.
Given the game doesn’t have ‘combat’ they really really needed to get traversal right because that’s the main draw, and they succeeded in that.
Enjoyed the first one. The lack of a map was agonizing though. Kept getting lost in the world. I believe you only unlock it after credits roll.
I got lost a few times too, but I think they did a good job of providing mitigation for that with specific large landmarks you can see at least one of from anywhere, like the big tree, the mountain, the windmill.
I understand what the devs were trying to do by not having a map. When a map is there, especially an always-on minimap, I basically spend my whole time with my eyes glued to that tiny corner of the screen rather than actually looking at the world. So I can respect the decision to try and do without any map.
Yeah I liked the free form exploration, felt more like a kid on an adventure.
I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.
Really excited to hear they’re making a sequel.
The nice thing about Gator Game was that movement felt so good and fluid. It really is just a game about jumping and climing and bouncing around like a hyper kid.
Given the game doesn’t have ‘combat’ they really really needed to get traversal right because that’s the main draw, and they succeeded in that.