• Ashtear@lemm.ee
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    21 days ago

    I played the demo a couple months ago and have only played a few hours since release (the save carried over), but so far this is in the running to be my personal game of the year. I’ve discovered a love for these repetitive problem-solvers like Papers Please and Hardspace: Shipbreaker, and this has been absolutely brilliant so far, with a very solid plot hook and a mature, wacky, occasionally gross vibe that totally fits the setting.

    It’s quite difficult, and the gameplay loop is clearly intended to be meta-progression driven, with player knowledge of how to repair the ships being the major factor. Hopefully it doesn’t fall apart once I’ve “solved” it, and also would be nice if the story holds up. It’s damn interesting. It’d be great too if this turned out to be as replayable as something like Papers Please, where a year from now I drop into the game from time to time to do some repairs.

    Edit: Now that I’m in the late game, I’ve unfortunately discovered a couple of bugs that make things more difficult than they should be (or even impossible in one particular case). I’d say wait for a patch for this one at this point.

  • Silverchase@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    22 days ago

    I played the demo during Next Fest. I found it fun. It reminds me of games like (1) Keep Talking and (2) Papers Please.