• 36 Posts
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Joined 11 months ago
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Cake day: January 21st, 2024

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  • Petition to name A Short Hike the best open world game.

    Bastion 👍

    If you liked Pseudoregalia, why not try the other N64-style 3D platformer released in 2023 with a goat protagonist trapped in a dream, Corn Kidz 64? Yes, this is a particularly specific coincidence. It features great humour, extremely cartoony animation, and polished movement. It’s very much quality over quantity.

    The obvious cameo happens if you get to the right place.


    I also “completed” Dead Cells and went “yeah, that’s enough.”

    Anyway, my games.

    Completed games

    • Neon White
      • Run fast. Puts you in the speedrunning grindset. Corny anime plot. Unnecessary dating sim elements. The addictive gameplay carries it.
    • Slayers X: Terminal Aftermath: Vengance of the Slayer
      • Retro-style FPS with stylistic suck but still with lots of in-universe and IRL soul. Takes the piss out of edgy teen boy fantasies. This is an essential part of the Hypnospace Outlaw canon.
    • Gauntlet Slayer Edition
      • It’s Gauntlet but modern. Fun dungeon crawling online co-op with friends.

    Games that aren’t reasonably completeable

    • Shotgun King
      • Chess but the only piece you have is a king with a shotgun. It was fun for a bit, but I quickly lost interest.
    • Sonic & All-Stars Racing Transformed
      • Kart racing. Cool maps that change over time. Less bullshit than Mario Kart. It has a hint of more “hardcore” racing mechanics, so it felt like I had more agency. It’s a 2013-era PC game with a surprising amount of jank to make work properly.















  • With hindsight, I view this generation of the Pokémon series as an awkward transition to 3D. It’s pretty apparent in the graphics and UI that Diamond/Pearl/Platinum are essentially upgraded GBA games. 3D effects occur only sparingly, and I remember the backpack UI bizarrely having an iPod-style scroll wheel on the touchscreen.

    The following generation got more adventurous with the 3D and started using the DS touchscreen more effectively. The “sprite puppet” effect in Black/White looked janky as heck but I honestly loved it anyway. The character sprites in Cassette Beasts worked similarly, which I guess is another reason I liked that game.

    Also, man, the pacing of battle animations and UI is so slow in this generation.