I recommend you avoid games with continuous movement early on. Moving with joystick feels very bad until you get your VR legs. Also get the Lab, Valve’s free VR minigame collection.
I recommend you avoid games with continuous movement early on. Moving with joystick feels very bad until you get your VR legs. Also get the Lab, Valve’s free VR minigame collection.
I don’t think it has ever gone on sale.
This game is timeless. It was released in a time when the arena FPS was on its way out and server browsers were still the norm for PC online multiplayer, yet it has hardly aged.
Patiently waiting for a turn with the brain cell
Still alive, are we?
It’s the human’s fault for letting me outside
Petition to name A Short Hike the best open world game.
Bastion 👍
If you liked Pseudoregalia, why not try the other N64-style 3D platformer released in 2023 with a goat protagonist trapped in a dream, Corn Kidz 64? Yes, this is a particularly specific coincidence. It features great humour, extremely cartoony animation, and polished movement. It’s very much quality over quantity.
I also “completed” Dead Cells and went “yeah, that’s enough.”
Anyway, my games.
Serfdom under Gabe Newell simulator
I’ve had a similar experience with other games in the genre. A few interest me, but not all of them. I’m overall pretty tired of seeing them on Steam.
And cozy dogs who program underwater
Grapple Dog
Join the 100% club!
Steam didn’t even show me that stat. 100% club 😎
Tucked tail. Excellent form.
His pandemic project in 2021 was making 139 games!
I wishlisted PVKK from seeing its earlier trailer. I’m also aware that Buckshot Roulette is well-received but haven’t played it myself.
rRootage
Legendary bullet hell from 2003. Thank you Kenta Cho
With hindsight, I view this generation of the Pokémon series as an awkward transition to 3D. It’s pretty apparent in the graphics and UI that Diamond/Pearl/Platinum are essentially upgraded GBA games. 3D effects occur only sparingly, and I remember the backpack UI bizarrely having an iPod-style scroll wheel on the touchscreen.
The following generation got more adventurous with the 3D and started using the DS touchscreen more effectively. The “sprite puppet” effect in Black/White looked janky as heck but I honestly loved it anyway. The character sprites in Cassette Beasts worked similarly, which I guess is another reason I liked that game.
Also, man, the pacing of battle animations and UI is so slow in this generation.
The blue one restores mana