The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight
The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight
SV: One of the basic questions of the game was whether you would become a monster if it would save the world. So that’s where you get that in that moment. And then the interesting bit was, well, if you’re not going to do it, are you going to ask someone else to do it, or you just going to say, “F*ck everybody?” That’s essentially what that moment was.
Yep. My first playthrough was as Karlach with a strict code of no non-consensual body mods ever again and no giving baddies power, so when I got to that choice the only true thing I could choose was “F*ck everybody” with the automatic loss dialog box. Oh well
My current playthrough is as Astarion with a slightly more flexible moral code. Of course, now I’ve gone for the brainworms and I’m regretting it simply for the visual effects on the skin
If you don’t find the humour funny, it’s not going to work for you. It’s half humour, half love letter to trek. Star Trek meets Futurama
To some extent, the characters have to be hyper and heightened because they have to fit a Star Trek episode in under half an hour
Latvia is wrong. Russia annexed a Latvian county in 1944, and the border dispute wasn’t settled de jure until 2007
What about Mac?
Hype! Lower Decks; Lower Decks; Lower Decks!
I dare a self-driving car to drive through a bit of snow
Steam Workshop is several years broken for Cities in Motion 2 without any changes in Cities in Motion 2
It’s why Pizza Pizza has a history of being voted as Toronto’s best pizza chain despite selling cardboard with red paint on it as food