grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.

    I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).

    As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.

    On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.

    I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.




  • Huh interesting. Are these displays all the exact same model?

    There’s a relatively new feature in the amd gfx display abstraction layer called freesync power optimisation. This feature leverages panel VRR to help mclk idle low at the desktop. This was introduced for single display use with RDNA 2, and expanded to dual display along with RDNA3s MALL advancements. I’m not sure if this is expanded further with RDNA 4 but I can try to find out.


  • This isn’t true for Vega 10 and 20 due to their use of HBM2. In general what you’re describing is a comparative weakness of GDDR as a technology. I don’t think there’s anything to suggest there’s an inherent issue with idle power on older gen asics at >60 Hz save from the typical limitations with VBI compatibility in an array of panels or display bandwidth thresholds. In the case of VBI compact issues, modifying EDIDs can indeed help.





  • Can you tell us which distro and display config this is with?

    I’m also in 3D_FULLSCREEN on NV21XT but my idle mclk is 96 MHz. TGP (not to be confused with TBP which is only communicated on RDNA 3 and up) is 6 watts at idle with my browsers open. GNOME 47 + Wayland, 2560 x 1440 @ 180Hz + 1920 x 1080 @ 60Hz, VRR enabled on both displays. This is with Fedora 41, kernel 6.13.6-200.fc41.x86_64

    For context, the GPU index (0,1,2 etc) will depend on the number of video adapters you have in the system. If you have a CPU with integrated graphics, there’s a chance this will be registered as 0000 whereas the dGPU will be 0001.




  • I mean, it runs everything I need. But what is mainstream gaming to everyone else? Is it fortnite? Call of duty? Destiny 2? Pubg? Valorant? GTA? Battlefield? (weirdly a lot of shooters), Apex? Siege?

    May not matter to people like us but they each command something to the effect of hundreds of thousands of concurrent players. Capable as Linux distros are for gaming (truly the best way to experience classic games) the anticheat situation is no less dire.





  • Idle power is determined by your display setup. Is your friend a comparable arrangement to yours? Do you run a couple high res high refresh rate displays?

    I’m a little surprised you’re reaching the same idle draw as vega10 given its use of HBM2. Also worth noting that everything prior to RDNA 3 showed TGP instead of TBP. This was particularly annoying as it didn’t account for other board power losses (like VRM), and didn’t give monitoring software an accurate read :/