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Joined 4 months ago
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Cake day: June 7th, 2025

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  • Woah! Someone who liked the ending! You’re too wholesome for a gaming community lol.

    I read one meta take on the ending that both sounded interesting and like cope. The end of Part II makes you feel exactly like Ellie feels. You push through because you want a conclusion to the story, just like Ellie. The end might be terrible, but it is an ending. In a meta way, you could get a better “ending” by stoping when Ellie and Dina are together at the farmhouse. You can stop playing, just like Ellie could stop obsessing over Abby, but how many people did that? Who would stop when the story isn’t done?

    Personally, I think the writers made a bet that they could stretch “an eye for an eye leaves the world blind” into a novel.




  • In the book 1984, one of the characters postulates that in any system of government there are 3 groups. The unwashed masses comprising 90% of people, the elite who are better than everyone else making up 1% of people, and a middle buffer of 9% of people. The buffer is used by the elite to keep the unwashed masses from uprising. Anyone from the 90% who looks like they might be trouble for the 1% gets to be in the 9%. They get treated a bit better in exchange for defending the status quo. Perhaps if they defend it hard enough they can be given a spot among the 1%!

    I believe the argument made by this character is supposed to be flawed, but it ends up being pretty believable. The “middle class” would be the buffer zone of people who defend the status quo in exchange for slightly better treatment by the 1% than the average person gets.















  • My friends and I played the Sunderfolk demo. The phone thing feels like a gimmick and doesn’t add anything.

    We play Jackbox games and those make use of the phone. You vote on trivia answers, you draw something, everyone writes an answer and then you guess who wrote what. In Sunderfolk, you use your phone to move your character. They could have just made it a normal game like Baldur’s Gate.

    The reason why they didn’t is probably because the lore and gameplay are ridiculously simple. It seems like it’s meant to be a party game anyone can play, but it’s also something you’d play over multiple sessions. It’s like they wanted both casual and table top audiences and got neither instead.