Off-and-on trying out an account over at @tal@oleo.cafe due to scraping bots bogging down lemmy.today to the point of near-unusability.

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Joined 2 years ago
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Cake day: October 4th, 2023

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  • I remember banging on updating controller firmware using Windows VMs (in my case, with XBox controllers) and didn’t get it working after some time, though theoretically it should be possible.

    Just using an Internet-connected console is all it takes, so if you know anyone that has one, that’s probably a more convenient route.

    I kind of wish places like GameStop would offer this as a service or let people do it, since they have demo consoles sitting there anyway (or did last time I was in one).

    It’d be nice if Sony and Microsoft went out of their way to support fwupd, but I suppose in Microsoft’s case it’s a direct competitor (with Steam on Linux) and in Sony’s case, probably niche enough that they don’t see much point. Sony’s trying to make money on selling access to make games for their console, not selling controllers.





  • My impression from what code I’ve looked at is that little computation is done by the Python code itself, so there’s little by way of gains to be had by trying to use something higher-performance, which eliminates a lot of the reason one would use some other languages.

    Python’s cross-platform, albeit with a Unix heritage, so it doesn’t create barriers there. It’s already widely-used, a mature language that isn’t going anywhere and with a lot of people who know it.

    It’s got an ecosystem for distributing libraries over the network, and there’s a lot of new code going out and being distributed rapidly.

    Python isn’t statically-typed. Static typing can help write more-robust code. If you’re writing, say, the next big webserver, I’d want to have that checking. But for code that may often be running internally in a research project — and this is an area with a lot of people doing research — a failure just isn’t that big a deal. So, again, some of the reasons that one might use another language aren’t there.

    And I imagine that there’s also inertia. Easier to default to use what others would use.

    If you have another language in mind, you might mention that, see if there might be more-specific things. I could come up with more meaty plausible guesses if what you were wondering is something like “why isn’t everyone using SmallTalk?” or something.


  • How can NVIDIA sell graphics cards without a working driver.

    I don’t use Kali Linux, but it sounds like it’s based on Debian’s testing release. Debian hasn’t packaged Blackwell drivers yet, so I wouldn’t be surprised if Kali doesn’t have them packaged either. You can download Blackwell drivers from Nvidia, but the Debian guys won’t have made sure that things don’t break with them.

    https://wiki.debian.org/NvidiaGraphicsDrivers

    https://www.nvidia.com/en-us/drivers/details/259042/

    Supported Products

    GeForce RTX 50 Series

    NVIDIA GeForce RTX 5090 D v2, NVIDIA GeForce RTX 5090 D, NVIDIA GeForce RTX 5090, NVIDIA GeForce RTX 5080, NVIDIA GeForce RTX 5070 Ti, NVIDIA GeForce RTX 5070, NVIDIA GeForce RTX 5060 Ti, NVIDIA GeForce RTX 5060, NVIDIA GeForce RTX 5050


    But you can’t install it with the graphics card inserted, and you can’t install it with it not inserted.

    I don’t know why you wouldn’t be able to install the driver with the graphics card inserted.

    It freezes forever at loading Ramdisk.

    The initrd contains drivers that aren’t directly built into the kernel.

    Typically, the way this works on Debian with third-party drivers is that you have the proper linux-headers package matching your current kernel installed. Then a third-party package registers a DKMS module with the driver source, and when you install a new kernel, the driver gets recompiled for that kernel. That driver gets dropped into the initrd, the ramdisk with the out-of-kernel stuff required to boot.

    I don’t use Nvidia hardware, so I can’t tell you if that’s what’s supposed to happen, but I would guess so.

    If you’re not booting with it, my guess is that something isn’t working as part of that process. Either the Nvidia script didn’t register the module or it didn’t get rebuilt or the installed driver has some issue and isn’t working when you try to load it.

    You can probably run sudo dkms status and it’ll show DKMS modules and their current status. That might be a starting point.


  • Based on the screenshot in the article, the OLED model has longer playtime; Valve says that the LCD model has “2-8 hours of gameplay” and the OLED “3-13 hours of gameplay”.

    Though they do also say that this is “context-dependent”, and I’m sure that you can come up with pathological cases for each. Like, a game that has a nearly all-white screen and runs at 90 Hz is probably relative worst-case for the OLED in terms of battery life, and a game that has a dark screen and runs at a locked framerate of 60 Hz is probably relative worst-case for the LCD.



  • I am very much on Team PC for video games, but the fact that consoles are a closed, locked-down system — something I typically think of as a drawback — can be a real strength for some game applications.

    If you want to play a competitive multiplayer video game on a level footing, you don’t want people modifying the software on their system to give them an advantage. There are all sorts of companies with intrusive anticheat software on PC trying doing a half-assed job trying to make an open system work like a closed one. The console guys have more-or-less solved this.

    And then there’s the hardware aspect. There is an entire industry on the PC selling “gamer” hardware that aims to give a player some degree of an edge. Higher resolution monitors with faster refresh rates driven by rendering hardware that can render more frames. Mice that report their position more-frequently. Hardware with extra buttons to invoke macros. A lot of that industry is built around figuring out ways to inject pay-to-win into competitive multiplayer video games.

    I’m pretty sure that the great majority of video game players do not really want pay-to-win in the competitive multiplayer video games that they play. Consoles simply do a much better job there.

    Now, if you take competitive multiplayer out of the mix, then suddenly the open hardware and software situation on the PC becomes an advantage. You can mod games to add features and content and provide a more-immersive experience. It means that I can play all sorts of older games and have a experience that improves over time when doing so.

    But a lot of people do want to play competitive multiplayer games, and unless something major changes, consoles have a major area where they are simply better-suited to gaming.

    Two ways that it might change:

    • If single player gaming displaces competitive multiplayer. My guess is that single player games with sophisticated video game AI will tend to increasingly encroach on that, though not overnight. Multiplayer saw one huge boost in the past two decades or so, which was widespread, high-bandwidth low-latency network access. But I think that that’s probably a one-off. I can’t think of any huge future multiplayer-specific improvements like that that will come along. And I can imagine a lot of future improvements to video game AI.

    • If PCs get some sort of locked down trusted computing environment, probably with its own memory and processor, that runs alongside the open emvironment. Basically, part of a console in a PC.

    But absent one of those, I think that there are going to be gaming areas where the console excels that the PC does not.







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  • Have you played the existing Legend of Zelda titles? I mean, there are a ton of them. Even if you stop at Tears of the Kingdom and Breath of the Wild:

    https://en.wikipedia.org/wiki/The_Legend_of_Zelda

    Year Zelda Game
    1987 The Adventure of Link
    1991 A Link to the Past
    1993 Link’s Awakening
    1998 Ocarina of Time
    1998 Link’s Awakening DX
    2000 Majora’s Mask
    2001 Oracle of Seasons
    2001 Oracle of Ages
    2002 Four Swords
    2002 The Wind Waker
    2004 Four Swords Adventures
    2004 The Minish Cap
    2006 Twilight Princess
    2007 Phantom Hourglass
    2009 Spirit Tracks
    2011 Ocarina of Time 3D
    2011 Four Swords Anniversary Edition
    2011 Skyward Sword
    2013 The Wind Waker HD
    2013 A Link Between Worlds
    2015 Majora’s Mask 3D
    2015 Tri Force Heroes
    2016 Twilight Princess HD