People don’t have to be forced to use GOG so there’s people that actually like them, and offering DRM free games with offline installers is pretty pro consumer.
People don’t have to be forced to use GOG so there’s people that actually like them, and offering DRM free games with offline installers is pretty pro consumer.
GOG has been closer to offering the more mainstream indies and big studio titles that interest me. I guess itch library doesn’t really appeal as often to my tastes.
I wonder what the most popular controller to use on PC is in Japan. Xbox is plug and play, but Xbox controllers aren’t popular. So would Nintendo or Sony controllers be the most popular with improvements in steam input?
You are just ignoring that the installers can be downloaded and saved. Or even just the game directory can continue to work.
For people who value that it is a difference. Even how the game works is different with how some don’t work offline or lose ability to function offline once verification expires compared to non DRM counterparts.
You are an idiot acting as if DRM and DRM free is the same as though some license terms is the only determining factor.
That GOG downloaded installers can’t be forcibly deactivated or taken away? Your phrasing is confusing so I don’t think people are able to tell whether you think GOG installers are a good or bad thing, or acting like it is useless and provides no further benefit than DRM alternatives.
Ummm… That’s the case for disc games too of only being able to retain possession once it’s shipped to you and you properly store it. Or any tangible good for that matter. I don’t what point you are trying to make.
Those are terminologies corporations care about. But, for real life use there is a difference between a product that can be remotely taken away and products that can’t. Otherwise could be argued there is no difference between a pirated copy of Red Dead Redemption 2 and a legit one, which there is once you try to play offline.
Especially competition that actually delivers something unique a segment of the population wants as opposed to simply existing. Their DRM free stance and standalone installers are a pro consumer move giving control back to the consumer once they download the files.
Yeah itch lacks the bigger titles GOG has been able to pull.
KSC75 with parts express headband and Yaxi pads. KSC75x has mic, but no clue how the quality of the mic is.
I’ve enjoyed how I can still play the games I first got on my PC were increased resolution and fps by just going to the settings instead of begging for devs to push an update. Also not being rendered unplayable on new hardware like on my older consoles. For longevity my PC games have aged really nicely compared to the games I got for consoles over the generations.
Internet is weird for people who only stick to message board type social media like lemmy and reddit, and avoid account focused social media like tiktok, Twitter, Instagram, threads, etc.
He is taking on the noble fight for consumers. Exposing them for the crooks they are.
On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. They made it clear that releasing DARQ non-exclusively is not an option. I rejected their offer before we had a chance to talk about money.
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It was important to me to give players what they wanted: options. A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.
I use Libre Office as a word and excel replacement. Might not be a replacement for everyone if perfect compatibility/formatting is needed for work, but for personal use it’s been great.
If the point of cuts is given then business viability is quite important. Especially when it raises questions of whether GOG could sustain a lower cut. Those options you provided like Microsoft and Epic are multibillion dollar corporations capable of burning through money endlessly.
That’s not what the conversation was about. It was about whether the business model is actually viable.
If the business of that section is turning a profit it lends more support as opposed to being seen as a side project that doesn’t need to turn a profit. Which is why I included GOG into the mix, since Microsoft and Epic are huge companies with alternative revenue streams.
Happy Finals is stilling living on despite worries over the player count over the seasons. Playbase numbers have been very consistent though so hopefully more seasons to come.
Should be happy to have less things trying to convince you to spend money. Being able to enjoy a few games is an absolute financial win.
It feels likes been given away like 5 times.