

A war could always just end by the bad guy (from your perspective) winning decisively.
A war could always just end by the bad guy (from your perspective) winning decisively.
I think as a teenager I played a lot of Bards because being likeable and everyone doing what you say is kind of nice when you’re an awkward disempowered kid, but nowadays I mix it up. Mostly just because playing the same character repeatedly would get kind of boring for me, and I want to explore different territory, even if it’s on the level of “original the hedgehog donut steal”
That’s kind of funny in a terrible way when you consider that a lot of security research is pentesting.
Therapist: “Also you’re fat”
Patient: [incoherent sobbing]
Therapist: “Ok so you’re insecure about that too, try to work on that…”
I think that was the right action, but you could have explained better. Instead of just “Ok, you stay at the tavern” something like “Ok, you can stay at the tavern if you really want to, but you do understand that will mean you’re sitting here bored all afternoon while the rest of us play, right?”
Everybody’s gotta learn some time
Mac and cheese for dinner is lame and lazy too, but also fucking delicious. TTRPGS are something your friends put together for you out of love, not necessarily some clinically perfect professional product. And to extend the metaphor, if you go to a dinner party and start bitching about your friend not plating the food like a Michelin star place, you’re an asshole.
I’ve always just treated it as a natural 3D extension of the 2D grid rules
I believe that’s how it’s handled in D&D too, or at least how my table has always done it. I meant more as a practical matter, you’re very unlikely to have a vertical wall grid and some kind of stand of the correct height for your minis, so you can’t just count squares like you would for horizontal movement. That’s when the Pythagorean Theorem comes up in my experience.
That’s fair. Perhaps another style of DMing and/or a different system are more your speed.
If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.
There’s no grid in the sky, though
Sometimes restrictions breed creativity, though.
The DM can not metagame, definitionally
The secret to writing (or playing) characters that are smarter than you are is that you can take your time coming up with what they do. Maybe in-game your character has a razor wit and would have a snappy comeback for any situation. Out of game you’ve got a list of pre-prepared retorts you can bust out as needed.
That doesn’t work for 40k, to my understanding. It’s a miniatures combat game
That’s kind of important to the story though.
V starts off thinking she’s dying and her mind is changing and she doesn’t know how long she’s got, and by the end she’s learned that everyone is dying and everyone is changing all the time and no one knows how long they’ve got. The only real choice is whether you use the time you’ve got to live, or don’t.
Wow, just learned I’ve been missing the aoo rule for 20 years.
You could have the same spell OR the Counterspell spell. The benefit of taking Counterspell was that it could work against anything.
Spot on about the action economy observation though.
I read once that the earliest edition(s?) didn’t have Rogue as a separate class, that everyone would be searching for traps and such. And when Rogue was added with the explicit ability to detect traps, it caused a crises because suddenly that implied that no one else had that ability.
It’s the cats you gotta worry about.
Yeah, in that case I think you did everything that could reasonably be expected of you.