

Ah ok. Everyone makes mistakes, it’s all fine and good :D
Hi, I’m sbird! I like programming and am interested in Physics. I also have a hobby of photography.
previous scheep on lemmy.world: https://lemmy.world/u/scheep
Ah ok. Everyone makes mistakes, it’s all fine and good :D
No, I wasn’t born yet…
later down the line I might add a few more nature deity abilities, but I think four is probably enough.
That makes sense, the Greeks has a bunch more gods and deities and such they worshipped.
In my game I’m also including four of the nature deities, Helios (the sun god), Achelous (the river god of the Achelous river), the winds, and Gaia (the Earth). The idea is that you can interact with the totems to use their abilities (e.g. Gaia totem would heal you)
that does look really cool! I’ll have to do that at some point…I should probably make the player sprite first though, right now it’s a recoloured version of the one from HeartBeast’s tutorial.
The idea is that you explore each god’s “realm” and at the end there’s some sort of boss fight where you have to knock out the god to steal their “fire” (e.g. mastery of the seas from Poseidon) for the humans
edited to mention it’s the Greek ones and not the Roman ones. Or did I do something else wrong…?
or maybe I could play with some lighting to make it dark and cave-like…
in or out?
infinite what?
how much zoom?
Hiya, I put out the godot project files on codeberg!
maybe, but I’ll stick with side-scrolling, at least for now
something like hollow knight could be interesting…
Think I’ll go with side-scrolling then. Thanks!
Never made a game that’s isometric, so that would be equally, if not more, difficult than top-down.
ok, I’ve edited my post to add a few more details about the game! It will be pixel art and will be a mix of exploration and puzzles, and possibly action (fighting the gods and their underlings). It will have lots of different references to ancient Greek myths and legends in the decorations, puzzles, etc.
I’m on the beta 2, it’s still hard to read. My background has a very light sky with a dark tree. The buttons seem to adjust for the dark tree, meaning when the buttons are over the light sky (which is in the middle of the screen, where the buttons normally are…) it is unreadable! It’s better when the buttons are over the dark tree (still quite hard to read though), but that’s only when I have half swiped up…
Occasionally, the notifications switch to have a more contrasty background to make it easier to read. But not always. Which is incredibly annoying!
I’ve got some lighting now and it looks really cool! No normal maps yet though, so I might get to that at some point…