• 3 Posts
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Joined 2 years ago
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Cake day: June 16th, 2023

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  • ryven@lemmy.dbzer0.comtoGames@lemmy.worldDune game
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    15 days ago

    With regard to vehicle combat, I find it very strange that the very first NPC we meet has a man-portable surface-to-air missile launcher, but there don’t seem to be any anti-vehicular weapons that players can use.

    Or at least I think there aren’t; I’m not nearly as far as you are, but I looked ahead in the research tab and didn’t see any.


  • ryven@lemmy.dbzer0.comtoGames@lemmy.worldDune game
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    15 days ago

    The videogamey parts are really funny to me. I laughed my ass off when I saw Thufir Hawat standing around in the heat outside the Leto residence in Arrakeen because I guess players have to talk to him at some point, and the interior of the residence doesn’t exist in the game, so he has to stand around under an awning in the parking lot like a valet or something.


  • ryven@lemmy.dbzer0.comtoGames@lemmy.worldDune game
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    15 days ago

    I am about 4-ish resource tiers in out of 7-ish or so, and I don’t feel like it is especially grindy by the standards of survival crafting games. There is obviously some grinding for resources, but there is also a good amount of exploring and doing quests, during which you can pick up a lot of the things you need. Getting through the iron tier was a little bit long because you don’t have access to a large vehicle inventory yet at that point, but I also took that time to reveal a bunch of the map, clear out bandit camps, etc. so it didn’t become too monotonous. There are a good variety of secondary resources that will keep you visiting different kinds of locations (wrecked ships, old mining operations, etc.) so that even if you just want to farm resources, you won’t just be spending all your time running between ore nodes.

    If your friends would be playing together, they could also do things more efficiently by sharing bases so that they don’t each have to build their own infrastructure, and eventually you get access to a mining buggy that is faster to operate with two players (a solo player has to switch between the driver and mining laser seats).



  • Does OOP always play characters with the same backstory beats? I’m always making up new insecurities/obsessions/neuroses for my characters because I feel like I can’t use the same backstory twice. (They have to have something going on, though, because well-adjusted people don’t make a career out of going into trap-filled holes in the ground and fighting to the death for the inhabitants’ pocket change.)








  • ryven@lemmy.dbzer0.comtoRPGMemes @ttrpg.networkIt's true.
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    3 months ago

    I mean, it depends on the edition. In AD&D the damage of fireball increases faster than your HP: you deal 1d6 damage per level and you gain 1d4 HP per level (and you don’t get an automatic max roll at first level), so on average a fifth level caster has 12.5 max hp and deals 17.5 damage on a failed save.

    Nowadays with higher hit dice and higher average Constitution scores and potentially larger Constitution-based hp bonuses, it’s more survivable for sure. It also doesn’t expand to fill its nominal volume if cast indoors, so it’s a lot easier to find space to cast it in dungeons without frying yourself.

    Edit: This is ignoring the fact that not all mages are equally likely to survive to fifth level; rolling higher HP makes you way more likely to survive to the next level, so I suspect if we surveyed players of fifth level mages the actual average HP would be somewhat higher, with the low rollers having been filtered out by dart traps, lucky kobolds, etc.



  • ryven@lemmy.dbzer0.comtoStar Wars Memes@lemmy.worldInside job
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    3 months ago

    I guess the video games probably aren’t canon, but I think it was The Force Unleashed that “revealed” that Vader intentionally planted the seeds of the Rebellion to create an opportunity to overthrow Palpatine, which makes all the times he or his troopers “fail” to stop the heroes make more sense.






  • ryven@lemmy.dbzer0.comtoGames@lemmy.worldEngagement Era gameplay
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    4 months ago

    Can we blame this on the engagement era? The first competitive game I got into was Unreal Tournament 2004, and it seemed like every team deathmatch had one or two players who were in a completely different league from everyone else so the result just depended on which team they were on. You can’t blame the matchmaking because it didn’t have any, you just picked a server to connect to and played with whoever was there.

    Edit to add: TDM was the main team game mode where this was a thing; modes with objectives, bigger teams, and vehicles all mitigated the effects of individual player skill.