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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.

    But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.



  • rdri@lemmy.worldtoGames@lemmy.worldUbisoft comes crawlin' back to Steam
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    3 months ago

    Steam getting better isn’t linked to anyone becoming a billionaire. That sentiment sounds like people can’t stop looking for things to blame Valve for.

    Is it too difficult to accept that every single company failed in competing with Steam? I’d say they didn’t even try their best (especially Epic). Must’ve assumed that just serving a website with a web app is all they needed to get as rich as Gabe.











  • No, just personal experience (I use telegram for many years) and absence of server data implications anywhere across the issues in the past (at this time too). You can find questionable or illegal businesses in telegram with a few words, they are all public channels. Hence “no moderation” accuses mentioned in every article.

    There are of course darknet-like private communities, but I assume they are not a subject of interest at this time. Authorities would need to dig very deep past all the obvious illegal stuff, and telegram shouldn’t care about resources consumed by such a small chunk of user base. Those groups will stay, as they are, private and safe, I assume, for quite some time.