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Joined 2 years ago
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Cake day: August 2nd, 2023

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  • I don’t understand why we let Civ get away with amputating gameplay from the end-of-lifecycle previous game to repackage as new DLC again? If they hit upon great ideas in an expansion, why is that not folded into the core product like most decent games do with sequels?

    They started with a triangle for 6, slowly carved it down to a semi-smooth, functional circle, then turned around for 7 and said “how about a cube this time?” Stop reinventing the wheel and finish refining it.

    Honestly, the development mirrors my playthroughs of 4Xs: start with something funky and a lil different, struggle to make it work, and then restart when I’m close to done.



  • If these hypothetical developers are waiting for cash infusions to “fix” the finances of thesw disastrously managed companies, then they’re pretty naïve. Successful games are making multi-millions, even middling franchise games can pull that. More than enough to sustain a normal sized development team.

    I imagine maintaining a reasonable team would result in fewer unemployed developers than overbloating the team thinking “more is biggerer is more money” and then cutting tens of thousands of positions for “costs.”














  • I had to take another look to see if they’ve shat the tree up worse somehow. But, no, it’s the same. The tree isn’t complicated to read or even that hard to understand. It’s a tree: you start at the base and make decisions at the branches.

    Perhaps it’s an extension of people getting paralyzed by decisions, which I don’t experience, but it’s only difficult if you are in the strange position of “knowing enough about the passive tree to know a build/specific passive exists” but also don’t know the tree enough to figure out how to get there.