Maybe it’s because it has hardened in the title it was automatically marked
Maybe it’s because it has hardened in the title it was automatically marked
Great game either way, my wife played it and after completing spent the rest of the day depressed :)
Screams and squeals first
Omg it wasn’t like this a while ago, I can’t belive it! I’m going to reinstall it to play as soon as I can. Needing to reboot to windows just to play is the reason why I play Battlefield 1 a lot more. Thanks :)
EasyAntiCheat is the biggest problem on Linux, I have to boot to my windows install just to play The Finals and Hell Let Loose… It’s such a shame cuz I think the developers can enable a setting to let it run on Linux but then that would mean they would actually have to support players who are playing on Linux and that’s too much work for big corpos
I agree, the tight deadlines make them copy paste and progressively increase the assets size without any eventual cut down on unused code or assets.
That’s sick, I didn’t know that the jak and daxter seriers had their own language and engine to make the game. It’s amazing to see an open source reverse engineer of this that ports the game into a fully native game.
this comment implies there’s is an environment variable to toggle vsync.
I mean, reading the comments it seems like it can be disabled through environment variables. For vulkan at least.
I’ve been playing league on the steam deck using lutris for over a year now, it was literally a 1 click install!
I love Bevy, I made a lot of little things that I loved to program. I’ve never developed such deep love with a programing paradigm. But recently I moved to Godot and actually started finishing projects. When I was using Bevy, I kept making tools, loaders, engines, formats just to make it possible to load into what I envisioned but never finished anything. In about 45 minutes I made multiplayer pong in Godot with different maps and game modes, lobby screen and main menu, what took me a couple of weeks in Bevy with UDP packet design and several iterations.
When I program in Rust, I go for perfection. When I use Godot, I actually finish stuff. Only realize this a bit late now.
For reference, I write custom applications for Shopify, including cart extensions in Rust using Shopify Functions and maintain a block-based blog manager that integrates with Shopify in PHP as well as several micro services in Node.js for other integrations.
If someone could tell me where it went wrong, please do, I love Bevy but I can’t use it effectively.
Kdenlive is great, I’ve been editing a lot of my videos on there and some shorts on YouTube. It’s got a pretty unappealing UI but one you get to know and figure out where everything is you can get some content out :)