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Joined 1 year ago
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Cake day: June 30th, 2023

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  • And you are missing my point.

    You don’t trade one for the other. You add this in the options menu, in a smaller font.

    Then when The Crew, X-Defiant, Lawbreakers, or any of the 30 other games that AAA publishers end server support for this year go down, the people who bought it aren’t left unable to play at all. Theres a fallback. And it does not affect matchmaking because it’s down the menu out of the way, and not the default matchmaking method. L


  • Sorry man, but the fundamental backend of IP based matchmaking is a prerequisite to skill based matchmaking. At a high level, the skill rankings make an ELO value or similar ranking and feed that alobg woth player status into the active player pool for the region. The active player pool then feeds the game client the ip sets for the current match.

    Literally all these games are peer hosted, and require this. Once the match is setup they literally drop you into a lobby (this part is visible to you) and fill it with IPs (invisible). That is as old as DOOM.

    So again, everything costs something as people aren’t free, but this is a function must exist to power the skill based matchmaking, and needs only be exposed in the shell.

    Also, its not just valve, its literally every PC game ever made before the mid 2000s. Jedi Knight II? Unreal Tournament? Quake 3? Hell emulated PS3 and Switch titles have shown this off as well. All of these are still playable today thanks to not exclusively using skill based matchmaking.





  • They need to make sharing controller presets easier. Like MASSIVELY easier.

    I cannot emphasize this enough. Let users send controller profiles and attach them to forum posts, etc.

    This is needed desperately because navigating presets is straight up busted. Currently it just promotes whatever has the most users, which is whoever published first.

    Doesn’t matter if there is an objectively brilliant control scheme for Resident Evil 5 or something, nope, you’re using the first layout published by GoonerMaster69 in 2014 or whatever.

    Both these factors make using the steam controller a chore. It’s incredibly powerful, but setup is a fucking CHORE. I love it, but making it work well is always me tweaking for way too long, or using g the suboptimal poorly named presets at the top of the list.

    The RE5 example is real. RE5 is amazing with the steam controller if you have a trigger full pull mode shift to mouse input so you can have perfect accuracy with no acceleration. But try finding this in the preset list.












  • Yes.

    They will often display prompts while driving that are on a timer “suggesting” route changes or alternates and auto selecting yes.

    To abbreviate massively and not dox myself, this caused me serious financial harm as a road trip rerouted onto roads unsafe for my vehicle.

    I loathe Google and many tech companies for their sheer and ardent refusal to have proper customer service, or any method of customer feedback. A/B testing will never tell you that the top navigation directions should focus on the major high numbers and road names, not what road segment you are on. I need to know what lane to be in for my next turn in 5 miles, not how many times I will fade merge between segements only to have you finally tell me the lane when I’m a quarter mile away.

    Google Maps is fucking awful in so many ways that are inexcusable, and worst of all they were allowed to fucking buy more of their competitors. Right now Magic Earth is a distant also ran in this field, and due to Google’s massive proprietary features always will be without support.

    And I haven’t even mentioned how my map results are plastered with promoted ads and locations. Which is just useless and infuriating when I am searching for a specific placename.


  • No thank you.

    Nomura was literally the reason that vsXIII never finished, and languished in development hell for years until he was taken off the project and it was rebooted as XV under a new game director who had to salvage and reuse as much as he could from Nomura’s assets and work and put out a game. This is not to trash Nomura, but vs. XIII was a concept of a game, with tech demos, it but never a game built on a solid foundation.

    Nomura is talented in many ways, but he has let projects overwhelm him in the past, and seems best positioned as a producer or scenario and art lead rather than the game director.


  • KeePassXC you would put the sync-file itself into syncthing or something, and then KPXC would resolve changes between the sync file back to the main vault. I don’t use this method directly so I might be incorrect on the details, but it is possible to setup in a device to device manner.

    You keep saying external server for syncthing, but again: syncthing does direct data transfers, encrypted end to end, between devices. It does not use cloud hosting or servers. It has the equivalent of a 90s FPS matchmaking lobby, so you can find your own devices latest IP.

    You register the devices with each other with their generated ID codes. Then you ask the matchmaking server when it last saw that alias. It gives you the last IP that checked in with that unique alias. It then contacts that OP, and performs a handshake. If it passes, your two devices can now sync directly. The matchmaking relay has 0 data of yours, and 0 ability to associate your unique ID with a name, hardware, or anything other than a last seen IP. When on the same LAN, devices don’t even query the matchmaking relay if you don’t want. It’s totally offline.

    If you elect to, you can allow relays to let you tunnel of you have NAT issues, and your end to end encrypted data can be synced through a relay. In those cases then yes, you are extending a bare minimum trust, and you fully encrypted data would temporarily pass on the relay’s RAM. If this makes you paranoid, you can easily add a password to the sync folder itself, encrypting it unless another user inputs the password on the other end. Adding another layer if you wanted.

    I just get nothing from Bitwarden that syncthing and KeePass don’t offer more easily. Syncthing works for tons of devices and other purposes as well, preventing to host a password sharing only tool, and just letting you use a direvy device to device sync tool. I don’t know how or why you would have vault conflicts, but it really does sound like something fixable. Running this for years and I’ve never run into it.