Considering that this mutation seems to be caused by a chunk of missing DNA, as the article suggests, that’s actually quite fitting.
Considering that this mutation seems to be caused by a chunk of missing DNA, as the article suggests, that’s actually quite fitting.
I’d be wary of that fork. It’s run by a former Thunderbird dev that got banned for his toxic attitude and hasn’t really improved since. Just take a look at the projects website. Being so unrespectful towards your upstream project should have no place in open-source.
Yup. Even assuming this would actually work as advertised, who would actually buy this over a regular printer?
Like, how often do you run into a situation where you need something 3D-printed while on the go, but simultaneously have enough free time to set this thing up in a protected area and wait a long time for the print to finish? Not to mention that you just happen to have brought with you the proper filament as well.
Furthermore, this thing…:
Not sure what you’re seeing there. The Bedrock edition is also available on PC and the rest is a direct quote for the reasoning why that version gets it before the Java version.
It’s not like they’re forbidden from acknowledging the existence of other devices either. It’s just not their target audience.
Oof. I’m already put off when I see a compose file that has more than like 3 containers, but that one really takes the cake. Two message brokers, two proxys, three webservers, two daemons and another handful of other containers? That’s, indeed, truly insane.
Just because it’s now easy to deploy giant stacks of server software doesn’t mean you should.
Not necessarily. A good architecture could allow for crossplay between different kinds of accounts. They’re just taking the easy way out.
Can recommend as well. I recently checked what’s out when it comes to anything terminal-related and for the multiplexer I landed on zellij. Works well, looks neat, is easy to learn and well configured out of the box.
My current stack looks like this:
Exactly. When purchasing any modern device I ask myself as to how much a company can screw me if they turn hostile out of nowhere. If I can’t handle that risk, I don’t purchase that product. Not having open source firmware that’s connected to the internet is a huge red flag.
You would think that everybody owning a 3D printer would at least be somewhat of a tinkerer and therefore oppose this. Looking around however I’ve already seen a frustrating amount of people ridiculing the people calling this out. You’re probably right though and the people who don’t care will probably mostly have gathered around Bambu.
If anything I’d say that the lesson to be learned from this should be the exact opposite: No company is safe forever, so you should choose based on how easy it is to switch.
Chaining yourself to a single company all the way from the services you use down to the OS and even the hardware is only making it worse. Particularly when Apple is already aggressively anti-consumer on a lot of fronts.
Why did somebody actively edit out her name?
In this case it was most likely she herself. The original black and white comic has the name, but the colorized version was most likely been taken from her shop (link), which doesn’t feature the name.
I’m however impressed by how utterly the person copying the picture messed up the picture. Not only is the crop completely awful, but they also tried to “restore” the comic by giving it a digital look, over-saturating everything in the process, including the JPEG artifacts of the original photo.
Year-based version numbers are pretty neat IMO, particularly for applications. Not only can you quickly estimate how up-to-date any particular application is, it also avoids the version number racing problem between competing applications, because some people equate lower version numbers with a less developed application.
For programming libraries though semantic versioning is still the good ol’ reliable.
I believe there are some services, including some selfhosted ones, that allow you to quickly create (and later delete) unique aliases.
That said, I was surprised that these dictionary spam attacks don’t really happen all that much, at least based on my own experience. Most of the ambient drive-by spam my server receives targets email addresses belonging to domains I don’t even own. Blocking those and a few Sieve scripts gets rid of 99% of spam for me.
Interestingly, there was one time I received spam to a bogus address belonging to my own domain: A while back, one of my actual email addresses got leaked (thanks Sega) and a few months later that address got copied into another dataset but with a typo, which I assume was caused someone using OCR.
I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.
Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.
It might be feasible, but it’s a bit awkward to implement because Wireguard is stateless and doesn’t know if a client is offline or just hasn’t sent any traffic for some time.
That’s kind of weird, because the reason why I never bothered with (selfhosted) VPNs before Wireguard was because it was the first one that just worked. Granted, due to its nature, you don’t get a lot of feedback when things don’t work, but it’s so simple in principle that there’s not a lot that can go wrong. For external VPNs like this, it should just be: Load config, double-check, done.
Aside from better server side detection, which is I agree is severely underdeveloped, I’d say that the next big step should be a much bigger reliance on reputation-based matchmaking, ideally across games. It would need to be built in a way that’s not abusable by devs or trolls and should be as privacy-respecting as much as possible (as in, not having to validate with your ID South-Korean style), which isn’t an easy task. Working properly however, it would keep honest players from seeing any cheaters at all with no client-side anticheat required at all, which would be nice.
Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.
Or the opposite: We only need one of those randomizers that shuffles the unlocks between multiple games. Just imagine one that incorporates Factorio, Satisfactory, shapez 2 and maybe Dyson Sphere Program. You’d be set for life.
The factory must grow (into other games).
Physical media, digital media, it doesn’t matter. They don’t help the preservation of games. What really matters is DRM-free media.