

Only a true connoisseur can handle the vomit and piss of a never-washed ball pit.
Only a true connoisseur can handle the vomit and piss of a never-washed ball pit.
Sometimes it’s doable, but YOU SHOULDN’T HAVE TO!
Why Not just fork it
Astronomically easier said than done.
blow your own horn
I always wondered how monocles attach. I guess I shouldn’t be surprised that they’re just jammed into one’s eye socket.
Just helping your toxoplasma intake
All of these companies keep looking for places they can get an inch more. Sometimes it backfires, but other times it succeeds and gets normalized.
What’s worse is that despite him spending $32,000, he’s still not obtained all of the best cards in the game.
This is ok, but balatro is gambling.
NBA 2K26 also releases on Setpember 5, 2025, which will make all of his purchases pretty useless if he was to move on to the next game.
bruh
Do secret joke endings even count?
Well, in Hitman 3 you can choose to not kill the last evil guy, which causes you to wake up in the very first game from 2000.
I’m guessing the reasons Valve chose Arch are mostly related to ability to build and maintain a distro based on it. On SteamOS, Valve is responsible for the system working. On plain Arch, a lot of that is on you.
So maybe stay if you want to take the challenge and learn. You already installed it so thet’s something. Or switch to a normal distro if you’d rather not bother.
For flatpak, it’s a package format for distributing “apps”, that works on about any distro out there. Most of the time it’s fine, but steam is an exception. Don’t use flatpak steam, the sandboxing breaks it.
The thing driver san francisco was weird, but I enjoyed it.
Well that aged well.
I guess just try gnome and then mint cinnamon if that doesn’t work out. Both are simple, but different kinds of simple.
Edit: yea I didn’t read the post perfectly the first time. Might still be a good idea, at least I’d try gnome first.
I thought I had done it, but I have only played it since after it was made impossible. I guess I didn’t
on a base object of type ‘null instance’."
Null instance means there’s no instance. If $Beacon
gives you this, it means that such node doesn’t exist.
As a side note, I dislike hardcoding nodes like this. Consider getting the beacon instance beforehand with var
or such. If the beacon doesn’t exist, you’ll then see the error immediately instead of later when the script tries to use it.
makes the character rotate around the world origin.
You’re using position
, which is the relative position to the parent node. I don’t know how your node structure look like, but chances are that you should be using global_position
(absolute world position) instead.
and then adding or subtracting to its X and Y positions with beacon’s movement keys
oh boy. When find yourself building something like your own position tracking code instead of using builtin systems, it’s best to scrap it and rethink what you need.
how to either make TestChar use that that variable from Beacon’s script
Same was as position: look_at(beacon.look_here_P1)
. Add a class name for the beacon script and type your variable as such (var beacon: Beacon = ...
) to get editor hints.
Protip: speaking from experience, you might want to enable this setting:
Making Beacon emit a signal every time it moves in a particular direction and then using those signals to update a Vector3 variable in TestChar’s script doesn’t seem to work
Rube Goldberg machine much? It should work though. Your problem is probably still relative vs absolute position.
Hope this helps
That’s not a question.
Based on personal experience, I’m a firm believer in that best way to learn and get good at something is to just do it and keep doing it.
So: download godot or such and try to make stuff. You’ll figure it out as you go.
That’s the expectation. It’d be surprised if it makes it and then yet again if it’s good. I’ve already accepted that the series is done, so I guess I can only be positively surprised, which is nice.
“When you’re sad, you understand the lyrics.”