Douglas Kilpatrick

“Seasoned” unix systems programmer, hiker, angry person.

#infosec #linux #EVcommunity #rpg and other randomness.

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  • 14 Comments
Joined 2 years ago
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Cake day: October 28th, 2022

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  • @melpomenesclevage (my personal investment in windows? 0%? I don’t have a windows PC, at home or work. I’ve been Linux primary since … shit, 1994 or something? I’ve got some “bought in store” style linux games? I remember when pre-compiled packages were a feature. I’m an old.

    I’m trying to help explain the incentives driving the behavior toward kernel-level anti-cheat so that arguments against it can be well formed. I don’t want that stuff infecting linux gaming)








  • @sugar_in_your_tea Private servers exclude MMOs as a class of game. That works well for death-match style (or BG3 style) 4-player games, but doesn’t work for 30-300-3000 people games.

    Anti-cheat server-only allows too many cheats. There’s already enough trouble distinguishing someone using wall-hacks from someone with good headphones in a game that does 3d-spacial-sound… trying to do that on the server side … just won’t work. Same applies for other ways of increasing the costs if detected







  • @LoamImprovement For 5th edition, I’ve overwhelmingly played in AL, so …

    But I’ve seen a LOT of “inspiration can be used for a reroll” and “inspiration can be shared across the table”.

    I’ve also seen (too much) “Invisibility == Hidden”, which I hate and don’t use when I run. I’ve also seen a large number of variations of the bonus-action-casting rule

    AL kinda inherently runs with a “every adventure starts with a long rest” pseudo house rule, which I like.