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Cake day: June 20th, 2023

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  • A bunch of my friends from college kept telling me I’ve gotta play it, espectially because among them the only other game they all played was R6 Siege. I wasn’t too enthused considering all the discussion I can find of the game says it sucks now. When they eventually got me to play it I found it… ok.

    Based on the demographics of those friends, I’d say it’s mostly popular among people who, if you asked them if they were really into games would say yes, but if you asked them for any “hidden gems” they’ve come across would give suggest highly recognizeable non-AAA games like Helldivers 2 or Balatro. Partly because their definition of “really into games” is that they play games that have an esports scene (even if their competitiveness goes only as far as playing in ranked matchmaking).

    Sound pretentious for me to put it that way but I find that to be the pattern.


  • I believe the reason it happened, in short, is that Take2 (the publisher) were really obsessed with the release being a surprise, at the cost of far too much.

    For one, this meant that basically every job listing for the game never described what the game you’d even work on was. Most of the devs they got were juniors who:

    1. were willing to sign more restrictive contracts without the confidence to push back
    2. did not necessarily know much about the game, or even the genre (supposedly, besides Nate, only 1 dev was an active KSP1 player and another was aware of the game but never really played)
    3. this game was their first sizeable project

    For two, it meant that a lot of management roles were taken up by people from Take2 to enforce the secrecy (who also saw KSP as having franchise potential, but that’s a rant for another day). Few of them intimately understood what makes us dorky nerds enthusiastic about KSP.

    This is also part of the reason they avoided talking to the KSP1 devs; they were afraid of some of them even hinting that a sequel was in the works. As to why they continued to not talk to them after announcing the game I’m not sure. Perhaps they were afraid they’d tell the uncomfortable truth that the game was making the same development mistakes as KSP1 and more.




  • As someone who’s used both, I’d have a strong preference for Odin over Rust if it were at a stable 1.0 release. As it stands now (or, at least, when I used it), Odin is very much in flux. Spend enough time with the language, and you’ll either find a bug with the compiler or the semantics will change after you update.

    That said, it would be my favorite without those problems. It is a really simple language in a good way. There’s no fancy language features that are just syntax sugar (well except maybe context, but I find that to be actually convenient). You can understand everything in an afternoon if you are already familiar with programming in other languages. Rust is pretty much the opposite in all of these reguards.

    Rust also has the benefit of being pretty recognizable at this point, so if you say your project is in Rust then people will know what that means, unlike Odin. More “resume-able” in a way.

    So, in short:

    • Odin if you’re doing it as a hobby
    • Rust if you want something “real”

  • While I do agree that math gets much easier with interest, and that it gets more interesting the further you get into it, and that math is inherently beautiful, etc. I feel this argument has to fall flat to people who don’t already agree. It’s the education equivalent of when someone says they couldn’t get into an anime and then the fans tell them ‘oh it gets really good around season 9’. You could be completely correct, as you are here, but it’s utterly unconvincing if you don’t already “know.”

    To be fair, I think this is mostly a problem with math curricula. Math classes up through high school and early college seem to focus on well trodden solutions to boring problems, and at some (far too late) point it flips around to being creative solutions to interesting problems. I think this could be fixed eventually, but such is the system we have now.


  • I’ve seen the occasional post here on lemmy making this point. I don’t see anything factually wrong in saying she’d likely keep status quo or even make it worse. But when I see this said the one thing that I always wonder is never addressed:

    How would the outcome be better if you voted against her?

    Like, I have to imagine that someone making this argument thinks Trump would improve the situation. Because if that isn’t the case, then this is not a decision I’m making at the voting booth, so saying she’d continue genocide as a reason to vote against her falls flat (and, if you’re wondering, is why people are quick to downvote this argument). Is the hope that Trump will see the artillery shells sent to isreal as “librul policy” and axe it on that basis? Or that he’ll do such a bad job that he’ll get assassinated/arrested/overthrown? Something else entirely?

    Enlighten me, because I can’t envision Trump making anything better.