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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • What they didn’t mention is that Baldur’s Gate is a Dungeons and Dragons franchise. DnD is magnitudes more popular than it was when BG2 released, to the point of being at worst nearly mainstream. What has sold people on BG3 is being able to play their tabletop game in video game form.

    I do think Larian’s pedigree and the Baldur’s Gate name were contributors to its success, but if there was one driving factor it’s the brand recognition of DnD with the marketing of an AA to AAA game.




  • Saying you were 13/14 when horse armor came out doesn’t help your case arguing against their comment. It just means you were prime gaming age when dlc, map packs, and smaller content were replacing larger expansions. The acceptance of those (which based on your demographic you probably did accept) made it easier to transition to more and more egregious micro transactions.

    There used to be (maybe still are) complete games released on mobile. They usually cost $6.99 and didn’t need more. If they want Elden Ring on mobile without tarnishing its reputation, they could sell a complete experience for $10 or $15 since it’s been a decade since those $6.99 prices. That’s what Elden Ring was and it was widely praised. That’s what the rest of their games have done and that has turned out well for them.

    There may be servers for the multiplayer, but based on the fact none of the other From Soft games charged for it the cost must be minimal.










  • Imagine you have a big board on your front lawn where people can come to write stuff and respond to others on the board. This board is an instance.

    Your neighbor has their own board, which they have “federated” with yours. Messages from your board can show up on their board, and people there can write on those messages same as ones native to that board.

    You can federate with them so their stuff shows on your board, or defederate if you don’t like the people there.

    Anyone with the ability to make a board can have one federated with other boards to make a really big web of boards, but to a person looking at your lawn’s board it feels like one big one.




  • There can be some interesting things. In my campaign setting there is an age requirement of 450 to be on the ruling council of the largest nation, so it’s almost entirely elves with the odd gnome or other long lived race. It’s been interesting thinking of how society would be shaped around such an institution.

    Even in most adventures I’ve been in or heard of they usually doesn’t last even a tenth of the 50 years in the meme so the differing life spans don’t really factor in.

    To each their own, but I think removing the differing life spans makes the races more flat and indistinct.


  • There is a chapter or two from a book by philosopher Derek Parfit that tackles the transporter issue pretty head-on. It draws what I feel to be a pretty compelling distinction between the continuity of your conscious mind, referred to as Relation R, and the personal identity that is lost when using the transporter. He then asks which is more important. Worth a read if this stuff interests you.


  • There’s a book series based on using cloning and memory storage to accomplish very similar things called Undying Mercenaries. The main difference is instead of copying someone and keeping the copy on ice they have cybernetic implants that send engrams of their mind to remote storage, and if they die a clone can be rapidly grown and those stored memories saved to it. It gets pretty schlocky as time goes on, but it’s a fun premise to play around with.