What an awful thumbnail. I wish dearrow existed for unfurled links.
What an awful thumbnail. I wish dearrow existed for unfurled links.
The alternate timeline would have to be pretty wacky, a lot of his techniques are using modern software development progression. Sure, the N64 was a limited platform, but also they didn’t have efficient and optimized algorithms back then that enabled this type of performance on lesser hardware. That came with decades of experience writing code like this.
WTF does “dead genre” mean? There are still people that love it and play it and want more.
The people shouting at blizzcon aren’t yelling because they need a new model and voice lines for protoss units, they are doing it because they want another RTS
Amusement parks can’t just spin up extra servers to handle load at peak times. Video games can. Also there is not a complex economy and ranking system that pits guests against each other at an amusement park.
The comparison is not even remotely reasonable.
For a deeper look into the way modern MMOs are changing with regards to player interaction, this is a must-read paper
https://docs.google.com/document/d/1XfTt_Q795XvZa2t2gAahfF5G3zp56n04oTALPvNAsFM/edit?usp=drivesdk
The real question is how many of the creators would love the ability to put this in their game. Maybe they wished it looked like the upscaled version all along but couldn’t due to the technical restrictions of the time
But is he getting a hefty stock based compensation package? Can he sell those stocks before he bails?
The minis are bad. They make which tile is the entrance less obvious. They take more space to store. They hide tokens behind them.
I like the look of the tiles but they are nice, not better.
This is like a worse version of the shikoky refresh: they tried to change very little but some things they did change harm readability. I prefer the original.
Did the writer give me permission to read their book, which I used to learn to write better and sell those works?
Did Michelangelo give every art student that learned from his works permission to learn from his work and then produce works in a similar style on their own to sell for profit?
He didn’t call his list “the most complex games I enjoy”. He called his list the 10 most complex games, which it absolutely isn’t. You’re ignoring the reality of what he published.
“Some of the average games that are a bit more complex” is a useless arbitrary list.
By your own criteria, that list had none of the games over 4.7 weight with more than 100 votes on bgg
None of these games are even remotely close to the most complex board games.
The campaign for North Africa is by far the most complex game, being as it was created specifically for that purpose and nobody has ever managed to even complete a singlr game of it.
Behind that are dozens and dozens of games in the 18xx genre, which is a giant cluster of rules from bespoke stock market operation details to complex route profit calculations to natural disasters and a million other things. Games can often take 8+ hours.
After that you have the entire hex and chit wargame genre, which will have tons of complex rules for combat, tables for looking up results, a million classes of units, and usually many rules that are included not even for game design purposes, but just for historical accuracy.
This is an awful click bait article just designed to get views for a more casual audience with popular well known games.
You don’t get it, the 13th time they remake the first gen games, then it will really be different.
I’m so glad I found persona/SMT to scratch that same itch but with actual depth, difficulty, and variety.