@Rai ? I glanced at the store page for it and it says network connection not required, so it’s not always online, which fits my preferences.
However, that was the Steam version, maybe mobile is different & what you had in mind?
i ramble about video games. i like sharing & weird stuff. @ me with weird games.
@Rai ? I glanced at the store page for it and it says network connection not required, so it’s not always online, which fits my preferences.
However, that was the Steam version, maybe mobile is different & what you had in mind?
@ItalianSkeletonGaming @games not sure how well alt text federates, so for those wondering the games in the image are Jump4 (top) and ParaPerspective (bottom)
Haven’t gotten around to trying any demos yet personally, but ParaPerspective looks like my kinda game as someone that enjoyed Echochrome
Thanks! I have them, but the scale of the pieces isn’t similar, albeit the perspective is kinda close.
Your initial claim remains false.
As indicated, digital game storefronts offered refunds explicitly prior to Steam, and it wasn’t leading the way, especially given its policy was that all purchases were not refundable, up till 2015’s changes.
Leading the way isn’t making some exceptions to their policies occasionally, it’s making refunds a part of the policies from the outset when others aren’t.
@Kedly What? This is flat out untrue. Back in 2008 Stardock’s attempt at a storefront via Impulse offered refunds: https://web.archive.org/web/20080708091849/http://tgnforums.stardock.com/315290
Later in 2013, EA of all companies would also offer refunds on their storefront, Origin: https://arstechnica.com/gaming/2013/08/ea-begins-offering-refunds-for-its-digital-game-sales-on-origin/
And later that same year, GOG would offer refunds: https://www.gamedeveloper.com/business/gog-s-new-money-back-guarantee-is-more-about-trust-than-refunds
It was only a couple years after EA & GOG, in 2015, that Valve began offering refunds on Steam: https://arstechnica.com/gaming/2015/06/valve-begins-offering-refunds-for-all-steam-games/
Not OP, but I hadn’t heard of Tempest Rising before! I’ll have to keep an eye on that, thanks for mentioning it!
Seriously, that game was a charming semi-parody of some RPG elements and aspects of classic Legend of Zelda.
One of my favorite parts was the character creator, such a smart integration of a voxel editor. It put me in the mind of RPG Maker’s pixel art sprite editor with how it had you make a small voxel spritesheet for the character.
Follow-up: what are some of the lesser known or niche games trapped on a hardware platform you’d like to see a good port of?
How does some of the Warframe community reconcile that kind of narrative with its whole business model?
I’m aware it’s generally considered among the “better ones”, but it still is what it is, a freemium game that by necessity has to push its business model on you since it doesn’t have an upfront cost.
I guess maybe it inadvertently adds to the atmosphere of being under the heel of capitalists?
Not to mention, sometimes they actively take away from the art direction. You can have a game that’s clearly going for semi-realism and yet keeps damage numbers flying off like it’s a comic strip, which doesn’t fit whatsoever.
The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.
Maybe it’s just me, but I think it was a mistake to describe it as GaaS. I understand how they’re trying to use the term, but the fact they felt the need to clarify how they meant it should have been a clear enough sign the term is rather tainted.
Worse, it may make some people skeptical & suspect that they intend to change their tune down the line. Their track record notwithstanding, that’s how some may be after having been burnt before with other experiences.
This is a great point (as well as others that have mentioned similar). I wonder if some of the old arena shooters from around then (or their open source offshoots) may handle just as well today, considering that.
I’ll have to look into those that are still active and see! Thanks!
Servers may be some of the issue, but the problem then is that a number of games, at least outside of MMOs, don’t seem to give much of a choice on that. Presumably they’re trying to connect to servers that should give a good experience, but… 🤷♀️
Regardless, the intent here isn’t so much to troubleshoot networking issues, as it is to find games that may handle less reliable/rougher network situations decently, as much as is really possible anyway.
No worries on the wall of text! Also fwiw I’m familiar with RTS games, which is why I mentioned not being in the mindset for them currently. They’re a lot to take in, even on a good day! 😅
Nevertheless, when I’m of the right mind for’em, I really enjoy’em. Building up outposts, assembling a bunch of units, and fending off enemies, it can be a bunch of fun!
Lately I’ve been more interested in peaceful builders/strategy games though. Still, BAR and the like remain really impressive!
I think you forgot a link to the game itself! 😜
https://www.beyondallreason.info/
That aside, I’ve been giving it a look again lately but haven’t dove in just yet. I’m in an odd mindset atm where I don’t know if I’m down to wrap my head around RTS mechanics, but I’m really impressed by the looks of the game!
Also wanna highlight that this is a great rabbit hole to go down for other open source RTS games via Zero-K, Spring Engine, OpenRA, etc.
I haven’t seen either of these mentioned yet, so you might look into Ponpu, and Light Fingers on the Switch.
Ponpu might be a little much, but Light Fingers may be a decent-ish pace, as it goes for something of a digital tabletop-like game design. They tend to go on sale around the holidays, so if you wait a little while you may snag’em on the cheap.
@sugar_in_your_tea Tbh as someone that’s felt similarly (even to the ARPG point somewhat), I’d suggest dropping the bulk of RPGs.
Adventure games (see Wadjet Eye’s releases) & some visual novels provide plenty of story & striking art without the gameplay elements that you’ve found unappealing in RPGs.
This is coming from having tried multiple times over the years to give RPGs a fair shake. Some genres just don’t click barring a few exceptions.
Thanks for the suggestion!
This is definitely in the vein of what I’m interested in, however real-time mechanics as you mention, “Each action (like sending a ship to a location) typically takes an hour or two to finish.” are never to my tastes, even if the game is wholly built around them.
Still, I’ve read some amusing stories produced from games of Subterfuge, so at least I’ve managed some secondhand entertainment from it!