Heyyyyyyyyyy
Thank you. After thinking about it overnight, I realized I asked a wrong question. Your answer still helps greatly and get me more than half way to satiate my curiosity.
Tolerance grade and example objects that require different grade/minimum pi accuracy is what I was looking for.
TIL there is a closer approximation than 22/7
Thank you, I already skimmed through that article before posting. Maybe I failed to put my question into words properly.
I want examples similar to pool/fence circumference in the article. Along the line of “We’re building x, and this is the worst rounding we can go, one fewer digit and it will be off by y”
I would not place my hope on kadokawa doing anything like that. I don’t think they even care about anime industry aside from make money part of it.
Misinformation may reduce repeat visit, that part, I have no idea if google take into account when they rank the result. Domain/page age also plays a role. But what about other “problems”? If I try to de-optimize every items on that guide, will it speed up the de-rank as well?
Regarding SEO, What’s stopping maintainers from vandalizing their own fandom page?
It would not be difficult to make a bot to update fandom page with a convincing but slightly wrong info, after a few hundred iterations, it’s all useless. Go look at what google recommend and do complete opposite. I’m convinced this will bomb ranking and put whatever wiki they migrated to at the top.
I’d love myself a hole to go in right now
maybe I should have use wojak :|
Monkey related trauma flashback
Already tried that. No significant improvement over running at uncapped with v-sync (60fps).
baseline:
uncapped with v-sync (60fps)
result: running at 40% usage and 40C temp.
nvidia cp config:
capping at 20fps with or without v-sync (running in background)
result: usage jump up and down predictably between 20% and 50%, no temperature difference.
Clearly worse than capping it at game engine level since ES2 shows linear and stable drop in GPU usage. I assume this varies greatly on different game engine.
Bun no good => ☹️
Don’t have to learn another shiny JS thing => 😀
No. Maybe it flagged dynamic IP as spam or whatever. At this point I don’t really care. Got what I want.
I want to have separated accounts for different sets of project…
Signed up a second account… it got suspended instantly (after I log in with my main). According to ToS, I can’t have more than one account.
Nuh uh, You aren’t the only provider. Headed to Gitlab, no more bs.
I also have a similar side project planned for a revamp. Successfully made a v1 with grease monkey (vanilla JS) + stylish back in maybe 2016. Super dangerous to keep firefox 56 running only for this front-end. Just need to do the v2 then migrate to latest librewolf.
I want to redo the whole thing in Vue, client side routing with build step. The problem is that
My goal is not to change the UI but wipe the whole page and start over with custom API call instead. V1 do this by visiting a 404 route to stop unnecessary load and use my own URL param for the API call. For bonus cringe I used local storage for database.
Ended up having to use userscript, and now I’m kinda stuck with how to mash Vite build and tamper/violent monkey together :(
Do you have any suggestion or resource I can learn more on this?